Titans Table
he/him
4.8
(6)
Timezone
Language
Identity
About Titans Table
Forever DM. Specializing in running home brew Therapeutic DnD campaigns. I first started playing DnD with my uncle over 30 years ago. When he passed, I learned of his significant impact on his local community. He helped guide my younger nieces and nephews, as well as friends and friends of friends. In fact the games he was running when he died, no longer included any blood relations, just youth that needed a safe place to express. After hearing these testimonials I was inspired to try to have a deeper impact on my own community. I now run therapy games as often as possible to allow both young and old the necessary space.
At a glance
Less than a year on StartPlaying
Highly rated for: Creativity, Storytelling, Inclusive
Featured Prompts
My favorite books are
Terry Pratchett (Watch series above the others) and Rick Riordan (Greek and Roman, Norse)
My favorite shows/movies are
Changing this to video games as there are more relevant: Blizzard Games (Warcraft and Diablo series) Darksiders God of War series SNES Zelda and Mario 90's RPGs (Legend of Dragoon, BOF 3 & 4, Chrono Trigger) Warhammer 40k (computer games)
How Titans Table runs games
When I craft campaigns I pull from previous RPG knowledge from diverse genres. Examples include Warcraft, Final Fantasy, Breath of Fire, and Zelda. I try to run games in the established Forgotten Realms world just to keep things grounded. The lore and culture of a world can provide a baseline for character creation; that being said, role-play is the first prerogative of any campaign. Characters' choices drive the campaign, if that means playing with or against the stereotypes, bias, history, or other aspects of the world, then that is how the campaign progresses. My goal is to drive these choices to be based on the overarching thematic/therapeutic goals of the players.
Featured Prompts
My games focus on...
character development and role-play. When a player creates a character they have a vision of that character. As a GM its my job to shape that vision into something personal and unique for the player. Combat, items, quests, etc are all tools to bring that vision into focus.
Rules are...
a guide. If a good argument can be made for a specific course of action, or if the physics makes sense, then the rule of cool can be used. The only concrete rule, which needs to be established in session zero, is that the DM gets final say on what can be attempted. The dice will control the outcome.
When it comes to voices
I love if a player can establish an identity for their character, accents are not my forte however. I can do intonation, speed, pitch, diction, etc. but not specific accents. Those choices can be great ways to stay in character, providing they do not become distracting or triggering.
Titans Table's ideal table
Commitment Understanding Respect A D&D session is similar to a classroom. There are goals for the table as a whole, as well as individual goals specific to each PC. The table needs to be able to stay present in multiple spaces at once; there's the player, the character, the main goal, the individual goal, and possibly the therapeutic goal. Maintaining all of these at all times is a big ask for any single player, but then multiplying that by 5 or 6 players for the DM to wrangle, means it needs to be understood at the onset. All this isn't to say that spontaneous behavior, player conversations, or a relaxed position cant happen. Just an understanding of one's environment.
Titans Table's Preferences
Systems
Game Mechanics
Game style
Roleplay Heavy
Dungeon Crawl
Rule of Cool (RoC)
Organized Play
Puzzle / Mystery Focused