sixter
she/her
5.0
(14)
Timezone
Language
Identity
About sixter
I like my games how I like my tea: hot, honest, and better with company. And like my tea, I like my worldbuilding steeped in history. I've been playing and discovering worlds for fifteen years now—care to join me for your next adventure? I'm an Italian GM, bilingual in English and Italian, with EU- and US-friendly playing times (one of the benefits of being a night owl!). My first adventure was Homer's 'Odyssey'. Long before I ever filled my first character sheet, I was fascinated by stories of people setting out into the unknown, discovering strange places, meeting unforgettable characters, and returning home changed by the journey. That feeling has stayed with me ever since, and it's a the heart of how I approach tabletop games: every campaign is an adventure, and every world is shaped by the people who live and play in it! I started out as a player on play-by-post forums before joining my first Pathfinder 1e session. I was incredibly lucky to experience a campaign that took us all the way from level 1 to level 20, mythic tiers included. Since then, I've run long campaigns primarily in Pathfinder, D&D 5e, and Daggerheart, with plenty of detours into pretty much everything. I've been behind the screen for more than seven lucky years now, and nobody's complained yet. If you're looking for a table where there's room for curiosity, good stories, unexpected turns, and a little bit of magic, pull up a chair. I'd be glad to have you along for the journey.
At a glance
Less than a year on StartPlaying
12 games hosted
Highly rated for: Beginner Friendly, World Builder, Storytelling
$25 per session
Featured Prompts
I became a GM because
Not so long ago, girls weren't always welcome at the table. I was lucky to have friends who eagerly made space for me as a beginner — so I built tables of my own, where I strive to give that same safety, and where all characters get the stage they deserve.
My favorite books are
- Scott Lynch, "The Lies of Locke Lamora" - Jacqueline Carey, "Kushiel's Dart" (and the whole Kushiel saga) - M. L. Wang, "Blood Over Bright Haven" and "The Sword of Kaigen" - Neil Gaiman, "The Sandman" - Pat Barker, "The Silence of the Girls"
When I'm not running games I'm...
Most likely visiting museums and art exhibitions, buried in a good fantasy or weird lit book, or gathering with friends for video games and board game nights. And every once in a while, you'll find me on the other side of the screen too — happily being the weird player at somebody else's table.
How sixter runs games
🪶 Story first, dice second: mechanics are there to serve the moment, not the other way around. 🎭 Theater of the mind: most of a session lives in conversation, tension, and narration. When it's time to fight, maps and a VTT are there to help us see the action. 💻 Cameras off, voice on: I'd rather hear your character than watch you wrangle your webcam most of the time. 🌈 Everyone gets to belong: my table is LGBTQ+ friendly, so come as you are and make the character you want to play. 🤖 No generative AI: I don't use generative AI to create or write for my games, and I ask players not to use it for their character portraits. ✨ Respect the story: mine, yours, and everyone else's. I care about your character—and about what you, as a player, care about in them. I'll strive to make the world feel lived-in and vivid, and to make the story you've crafted matter. I have no qualms about venturing into graphic horror, psychological horror, or the strange and unsettling corners of a world—but only when everyone at the table is comfortable going there. Dark themes can make for powerful stories, and sometimes the things that frighten us most aren't monsters at all. But you'll soon discover that I have a soft spot for tales of freedom fighters, swashbucklers, daring passions, and broken curses. Your characters are free to question, embrace, or push back against the world they face. I'll welcome your choices, enjoy the consequences—and happily share in the party banter that follows, cup of tea in hand.
Featured Prompts
If my games were Movies they'd be directed by...
Guy Ritchie. Hopefully with soundtracks half as good as the ones he gets — 'King Arthur', anyone? And Gore Verbinski, please! There is nothing I would love more than a Pirates of the Caribbean-style banter between players, with epic scenarios and grandiose music.
My favorite trope is...
Ragtag Bunch of Misfits, of course!
When it comes to voices
I absoutely adore making voices and will definitely strive for mannerism and accents where I can!
sixter's ideal table
Tonally, we'll often sit somewhere between weighty and playful. I will often laugh at jokes and off-hand comments, as long as they don't disrupt someone else's scene. I strive for a comfortable and creative vibe that welcomes anyone — from beginner to experienced. I don't shy away from gore and horror (in fact, I adore them) — but I will balance them with warmth, if needed, and avoid them altogether if the table isn't on board. The world will react to what you do even when you're not looking. I'll happily go off-script if you find a thread worth pulling, or flesh out an NPC you become absurdly attached to so that you can continue to meet him. I'm also happy to do soft romance scenes as long as the whole table is comfortable with them (or roleplay them offscreen via text!). You'll fit well if you like collaborative worldbuilding, care about the story even when it's not your scene, and are comfortable with the occasional dirty joke. My only real rule is respect: for the story, for each other, and for the table. You'll probably fit right in if you enjoy collaborative worldbuilding, care about the story even when it's not your scene, and don't mind the occasional dirty joke. Combat is welcome at my table, but I tend to use it in service of the story rather than as an end in itself. I like fights that reveal something about your character, change the situation, or give the story somewhere new to go. If you're looking for a roleplay-heavy game where your character is a bit more than their character sheet, there's a seat for you here.
Featured Prompts
I love it when a player
Takes notes! I've been the note-taker for 15 years. I have been the blessing and the curse of many a DM for keeping check of story threads or figuring out BBEGs early.
I think metagaming...
Has a place, but needs to be clearly set within the group's space. Sometimes a player knowing the rules and adventure paths beforehand will help running smoother sessions, but I will not accept "that monster shouldn't have x or y by the book" or "that NPC should act like that".
My table is not the place for...
People who can't share the spotlight, or who need to hijack someone else's. This includes hiding behind 'but this is what my character would do' to justify chaotic stupid decisions. Strive to always elevate each other at the table, and you'll have an amazing time.
sixter's Preferences
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