Reina banner

Reina

she/her

5.0

(5)

Timezone

America/vancouver

Language

English

Identity

LGBTQ+
Queer
Neurodivergent
Artist
Women/Femme Identifying

About Reina

My primary experience with TTRPGs is with D&D. I got started young and rolled my first 2e AD&D character when I was eight and I have never stopped. I ran my first game when I was twelve and have been a "forever DM" ever since. Currently I primarily run and play 5e, both 2014 and 2024, but have experience 2e, 3.5e D&D, pathfinder, Carbon 2185 and non d20 systems as well, including Heavy Gear's silhouette system and Wold of Darkness. In the last ten years or so I've really made an effort to make my games more role-play heavy and less of a "table top war game with a role-play element." I love lore, both writing it and having my players give their characters lore. I can run a number of styles from light-hearted and goofy to gritty and dystopian, to grimdark. I'm also a huge proponent of safety devices and make sure I include them in any of my games. I'm also a digital artist, so I'm vehemently anti-GenAI, none of my games currently or ever will feature any generative AI assets or writing. That said I love getting to create character art for people and my profile picture is was created by me in Procreate based on a picture of myself.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, Storytelling

Featured Prompts

When I'm not running games I'm...

Doing historical reenactment. I'm fairly active in the Society for Creative Anachronism, which is really 90 hobbies in a trenchcoat. Through the SCA I've learned blacksmithing, leather working, period cooking, drawing and painting in the style of medieval illuminations and a bunch more!

How Reina runs games

I really try to find the balance between combat and role-play in my games. But also, as a GM I love when my players can avoid a combat encounter via role-play. I'm pretty good at adjusting things on the fly, both in premade adventure modules as well as adventures that I've written myself. I do my best not to railroad player if I don't have to, and when I do have to I can often get it done without them feeling like their on the tracks. I love homebrewing items, npc's, monsters and adventures. I also feel that a session zero is incredibly important for getting a feel of what I expect from the players, what they expect from me and what kind of game we're all looking to play; whether it's a serious grimdark version of the Curse of Strahd, or something more lighthearted with rainbows and unicorns. The biggest thing for me is that any TTRPG is collabrative story telling. We're all here to have fun, and as the GM I'm there to provide antagonists, twists, turns and plot, but the players are there to tell their stories as well, and I do my best to let them do that within the confines of the overall story we're telling.

Reina's ideal table

The general vibe for my table is goofy but serious. I want do my best to encourage the whole table to tell a story together while I provide the general guide lines and over all plot arcs. We're all here to tell a story together, but also it's impossible for me to take myself too seriously. Players that are going to fit in the best are ones that are excited to be there, team players, and welcoming to everyone else. I do love the rule of cool and am happy to bend rules for the story as long as it's not something that flies in the face of the spirit of the game.

Featured Prompts

I love it when a player

engages another player or players with roleplay. My favourite times as a GM is when I get to sit back and let the players' characters interact and run the story for a bit.

I think min/maxing...

is overrated. But if that's how you have fun while playing I can work with it. In my opinion it's more fun to have a character with flaws that provide obstacles and add flavour to the story than to have a character that just runs over every combat encounter.

My table is not the place for...

Any sort of bigotry. My table is safe for marginalised groups. the quickest way to get asked to leave is by using hate speech or slurs, or performing any other actions that show you're not safe for queer, BIPoC or any other marginalised communities.

Reina's Preferences

Game Mechanics

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)

Social