
Aslan
he/him
5.0
(2)
Timezone
Language
Identity
About Aslan
Hello, I am Aslan, the impartial judge of your games, all your future friends and foes, and any other fancy euphemisms you can come up with for a game master! I am a 25 year old Queer man from Turkey, a country that doesn't have a big TTRPG culture, yet I managed to get interested in it and start running games in real life. Now, tabletop games are frankly part of my life I can't do without. I am one of the only DMs in my local DnD group which as far as I know is the only one within hundreds of kilometers. Now, I want to share a bit about where I started. I started playing TTRPGs when I was 16 on a D&D 5e West Marches-style campaign run on Discord. I have a love for the fantasy genre in any kind of media and that translates to ttrpgs. Pathfinder 2e, D&D 5e, and Fabula Ultima are my favourite systems. If you are similarly interested in fantasy games, take a look at my tables, or message me so we can talk more about other fantasy games. I'm always open to broadening my library!
At a glance
2 years on StartPlaying
Highly rated for: World Builder, Knows the Rules, Creativity
$12 per session
Featured Prompts
I got started GMing...
Because the West-marches campaign I was in needed more GMs. First I started with running predetermined encounters. Then I wrote my own quests. Now here I am running games in real life which is something I did not think I would do
People are always surprised when I tell them
That I used to be a power gamer! When I first started playing ttrpgs I only saw the appeal in powerful builds that deal a lot of damage per round. Eventually, I started growing into a more well-rounded player. I attribute that to my GMing.
How Aslan runs games
I consider myself a "game-driven GM". Which is a term I made up to say I put enjoyment above all. From my personal experience it seems enjoyment comes from overcoming Adversity. Now that doesn't mean characters won't have bad things happen to them or have consequences for their actions, part of the pull of TTRPGs is the immersion in a different time and place. While that comes with its perks, these worlds also have their logic and consequences. Sometimes games can lend themselves to type 2 fun or the satisfaction of overcoming adversity rather than constant success. the tone of my games tend to slide from comedic to serious fairly often. Where one moment the characters joke around with each other on a campfire, the next moment, their voice draws out bandits and the players have to relocate quickly. I find shifts in mood make everything every moment feel more impactful because players know the good moments that makes getting through dangerous situations more important.
Featured Prompts
Rules are...
Meant to be fun. As long as a rule change does not step on someone's toes, I will consider it.
When it comes to voices
I do my best. I won't lie and say I am a professional voice actor but you won't confuse when I'm speaking as the rotund human head chef and the impish Goblin sous-chef
Aslan's ideal table
A player who can roleplay and have fun at the same time can fit my table pretty well; I have an experienced assassin and a fairy-winged werewolf in the same table in a fey-wild campaign but these players can still bounce off of eachother. The werewolf player can be serious and the assassin player can allow her character to be in absurd feywild antics I believe all players are equal, so souring other players' experience through griefing or out of game hostility are not welcome at my table. The party as a whole are the main characters and if a character leaves the party, they cease to be the main character.
Featured Prompts
I love it when a player
Immerses in their own character in small ways. Clerics that pray before battle, Pixies who pull pranks (within reason), characters that dye their hair or change clothes to express themselves. These small moments make me feel like the players care about their characters beyond the function.
I think min/maxing...
is fine to an extent. I don't mind having strong characters at my table but they have to fit with the spirit of the game, not just the written rules. That is to say you might have infinite spell slots rules as written but that doesn't sound right so I'll veto it.
Aslan's Preferences
Systems
Game Mechanics
Game style
Roleplay Heavy
Dungeon Crawl
Rule of Cool (RoC)
Hexcrawl / Exploration
Tactical / Crunchy