Hermann
he/him
5.0
(9)
Timezone
Language
Identity
About Hermann
I’ve been playing and GMing for over 20 years. I love telling stories together with my players: The dice set the stakes, and we discover the plot as we go. I thrive in improvisation and I use published modules for inspiration when they serve the table. Right now I GM for three in‑person groups (2 D&D + 1 Daggerheart) and two online groups (D&D), and I play in another campaign (D&D) with friends. My tables are collaborative, character‑forward, and paced to keep decisions meaningful. Expect clear session outlines, safety tools up front, and flexible rulings that favor fun and momentum over rule‑lawyering. If you bring curiosity and a character you care about, I’ll bring a living world, memorable NPCs, and challenges that reward creativity.
At a glance
Less than a year on StartPlaying
Highly rated for: Creativity, World Builder, Teacher
Featured Prompts
I became a GM because
Collaborative storytelling never gets old. The fun lives in the mix of clear stakes, player agency, and a little chaos from the dice.
When I'm not running games I'm...
Probably worldbuilding.
How Hermann runs games
I’m player‑forward and I love every facet of the game. With multiple groups, I tailor the experience to what they enjoy: battle‑heavy sessions for the tacticians who thrive on crunchy combat, and roleplay‑heavy nights where I can stay quiet for an hour while the table drives the drama. I also run campaigns full of political intrigue, murder mysteries, and secret societies. My focus is on collaborative storytelling, clear stakes, and spotlight time for every player. So whether you want cinematic boss fights or slow‑burn character arcs, you’ll get a game that meets you where you’re at.
Featured Prompts
I prep by
familiarizing myself with the player characters. Their strengths, weaknesses, and motivations guide my session prep, in order to shine a spotlight on the characters.
My games focus on...
fun for the whole table. Giving my players a Sandbox to play in, is the greatest joy, since their characters can drive the narrative while they force me to expand on the world.
Rules are...
more what you'd call 'guidelines' than actual rules. Of course rules are what makes or breaks a game. But with great understanding of the rules, comes the ability to know when to adjust them in the moment, without breaking anything vital.
Hermann's ideal table
I run collaborative, character-forward games with clear stakes and momentum. We share spotlight, use safety tools from Session Zero, and faor rulings that keep the story moving. Expect paced scenes, meaningful choices, and space for both crunchy tactics and quiet roleplay. Curiosity, respect and teamwork are the vibe; bring a character you care about and we'll build a world that responds to you.
Featured Prompts
I love it when a player
thinks outside of the box. It's the players job to think of what they want to do. It's my job as a GM to figure out how it fits into the game mechanics and how to make it a reality.
I think min/maxing...
is totally fine, if it fits the table's tone. Optimized builds can reduce analysis paralysis and clarify what your character does best. It's my job to make sure that the spotlight is shared, and the challenges stay varied.
My table is not the place for...
disrespect, adversarial play, or chasing "gotcha" moments. No PvP, no bullying, and no ignoring safety tools. I have zero tolerance for intolerance.
Hermann's Preferences
Platforms
Game Mechanics
Themes
Game style
Dungeon Crawl
West Marches
Sandbox / Open World
Puzzle / Mystery Focused
Realm Building