Connor (he/they)
5.0
(41)
1 year on StartPlaying
295 games hosted
Highly rated for: Inclusive, Creativity, Teacher
Average response time: Under 1 hour
Response rate: 100%
About me
I tripped and fell over GMing when I ran a "3-month" 7th Sea campaign at the end of college that is still going today, 16 years later. I've run several other campaigns and a whole ton of convention one-shots, including games at the convention I helped run for a number of years. I'm a professional GM because gaming is the most fun thing I can imagine doing for money! and because I want to share my skills with more people. Collaborative storytelling is a powerful way to enjoy life and transform ourselves, and I think everyone should do it. One of my favorite things is introducing new players to role-playing, so reach out if you're a newbie in need of mentoring! Especially because my games often run toward more intense themes, making sure everyone is enjoying themselves and feeling safe is a huge priority. At my tables we talk about triggers ahead of time and work through interpersonal conflict as often as we can. That said, people just interested in spreading hurtful stereotypes are not welcome to stay. LGBTQ+ and neurodivergent GM welcoming all your identities, especially the marginalized ones. Outside of gaming, I'm a Pagan spiritual leader, singer, parent of 4, and avid gardener. What amazing stories will we tell together?
GM Style
I'm a roleplay-centering GM for sure. Silly accents, costumes, and audio-visual resources add depth to our adventures. Characters' subplots and the main plot share the spotlight. No railroading: I come to the table with a plan and expect it to change based on players' actions. I run great cinematic combats, but I only run the crunchy-combat as long as all the players are having fun. My favorite stories center the characters' stories within a vibrant and fascinating setting. Think Firefly, Star Trek: DS9, Sense8, or Hilda. I tend to run intense, character-driven RPGs, with the genre varying from comedy to action-adventure to horror. Weaving together characters' backstories and side-plots makes me so happy. I prefer to run simpler systems that get out of the way of storytelling, especially Cthulhu Dark, 7th Sea Dark (a homebrew), and FATE Accelerated, though I also love some classics like Old World of Darkness because of the rich settings. The structure of Powered by the Apocalypse games is a great tool for some stories as well. Regardless of setting, I trust players to make real contributions to the story in progress and like to share storytelling power with players.
Games played
Game platforms used
Connor's Games
Game Master Reviews (41)
Proficiencies
Players say this GM is great at:
Inclusive
Creativity
Teacher
so im leaving this reveiw beacuse for the first time I realise that a game master has allowed me to understand and play social games, for the most part I don't understand social implications in real life and its super good and satisfying to be able to play a game and understand them as they are really well, and clearly explained. it makes the game wonderfully interesting for people of all brain types
Piper has an amazing personality that just invites others to feel comfortable and brings out laughter and great RP moments. Mix that with a good amount of experience with what makes for a good game, and a stellar focus on the characters and how they build the story and you have a recipe for a great time. I had so much fun playing at Pipers table, and would recommend everyone to join one of their games
Just played my first game of Alice is Missing with Piper and they were absolutely phenomenal! Super knowledgeable on the game, kept everything running smooth and was super patient as I was learning! They were also fantastic at creating a safe and inclusive space that made it incredibly easy to really get into character and enjoy the story! Super chill person with a very obvious and infectious love for TTRPGs. Highly, highly recommend!!
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