The Clockwork Condottieri | Renaissance RP-Heavy Monster Mystery
Monster of the Week, Powered by the Apocalypse RPG | Campaign
About the adventure
Join us as we co-create a world of magic, Musketeers, monsters, and myth! The "Fallen Age" of warfare and misery ended only 10 years ago with the beginning of the Renaissance. Your country is the pinnacle of civilization. It is an extraordinary time to be alive! Don't mind all those new monsters, I'm sure it's fine... In this mid-length campaign, the Hunters are members of the Clockwork Condottieri, a group of mercenaries who protect innocent (or wealthy) people from lamias, hydras, and other once-mythical monsters. You can expect fun, narrative-centered combats mixed with investigation and heavy roleplay-focused scenes, with your character's development, backstories, and personal agendas as a core part of our story. We use the framework of the "Dreaming with the Gods" published setting as our starting point and co-create the story from there. ***** Photo credit to Ekaterina Belenskaya via Pexels. View more of her art here: https://www.pexels.com/@ekaterinabelinskaya/. Please support real artists.
Game style
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
For those experienced with Monster of the Week: we currently have the Gumshoe, the Hex, and the Spooktacular in play. Most other Playbooks are allowed, with modifications to suit the Renaissance period.
1 year on StartPlaying
256 games hosted
Highly rated for: Inclusive, Teacher, Creativity
Average response time: 10 hours
Response rate: 100%
Additional details
How to prepare
The best preparation for this game is to dream about the kinds of stories in this genre that inspire you. Think of your favorite Egyptian, Greek, or Roman myths. I want to know your specific delights in these genres so we can fold them into our narrative. For practicalities: Good audio and video help a lot! Make sure you have a working camera and mic for your laptop. Players in my games have video on by default -- facial cues help so much, both for making friends and for knowing when we're talking over each other! You'll join my Discord server, Oaksong Games, as our main gaming platform. For sessions, you'll need at least 2 6-sided dice.
What I provide
I am a narrative-focused GM who builds a story collaboratively with players. Your characters will also have a lot of growth and spotlight moments through both adventures and down-time roleplaying scenes. For "Dreaming with the Gods" specifically, I bring 17 years of GMing games set in this Renaissance-Swashbuckling era, including Musketeer, Pirate, Magical-Europe, and Renaissance-Horror campaigns. I also provide my conflict resolution training, teaching background, and many years of professional leadership facilitating groups. I help new and shy players be heard in the group and encourage more confident players to make space for everyone. I'm always ready to hear what you need for this space to truly meet your needs, and I thrive on direct player feedback.
Gameplay details
I use narrative systems like Monster of the Week because they are easy to learn and support our creativity within a simple structure. Don't worry if you've never played this one before. You'll be ready to go in no time! I'm also delighted to welcome experienced MotW players who are excited about this story. At all of my tables, we practice emotional safety as absolutely essential. When we do get into disagreements or step on one another's toes, I will help guide us to a graceful resolution so that everyone feels safe and heard before diving back into our story. Players who aren't interested in supporting one another's emotional well-being will need to find another game. Please look over the list of likely triggers for this campaign, below, and reach out with any questions.
Content warnings
Safety tools used
• Breaks
• Lines and Veils
• Session 0
• Stars and Wishes
How will character creation work
You're joining this campaign near its very beginning. We've chosen an organization to be part of - the Clockwork Condottieri - and built our first Hunters: -Rosa, the Gumshoe, a disillusioned former Queen's Musketeer -Noxx, the Spooktacular, a traveling performer turned reluctant monster fighter -Maena, the Hex, a mystical alchemist working without the authorities' approval -Morpheus, the Divine, a person? with mysterious powers from Dream
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Beginner
Platforms used
• Discord
• Owlbear Rodeo
$30.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Wednesday - 10:30 PM UTC
May 14 / Session 6
2 Hour Duration
6 / 6 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+