Andy banner

Andy

he/him

4.8

(5)

Timezone

Europe/belgrade

Language

English

About Andy

Hey, I’m Andy! Like for so many of us, D&D was my gateway drug to a life-long TTRPG addiction. Before I ever touched real dice, I spent years killing bad guys and saving the world in the Black Isle classics: Baldur’s Gate, Icewind Dale, Planescape: Torment. Around the mid-2000s I was lucky to have my first real tabletop experience with D&D 3.5. I’ve been hooked ever since. Over the next decade or so I flirted with other systems: Pathfinder, Call of Cthulhu, Shadowrun, and a few others. Then 5E dropped, and D&D became my #1 again. But wait, Andy, how did you become a GM, you might ask? It all started around the time the first animal crawled onto land from the dark waters of the old-world ocean hundreds of millions of years ago. At least that’s how long it felt. After years of “maybe someday,” something finally clicked two years ago. I ran my first session… and I haven’t wanted to stop since. As a GM I aim for a fun, relaxed, welcoming, collaborative, and inclusive atmosphere that encourages participation and immersion. I’m flexible, quick on my feet, and boy-oh-boy do I LOVE improv. My games blend rich, dynamic social encounters, purposeful, diverse, tactical combat, the thrill of heists, break-ins, and sneaky ops, and the occasional “ohhh” moment when the story threads finally connect. Expect layered role-play in a living, breathing world full of memorable NPCs with their own stories, motives, and points of view. If that sounds like your kind of table, jump in!

At a glance

1 year on StartPlaying

Highly rated for: Inclusive, Creativity, Rule of Cool

Featured Prompts

I became a GM because

...I love building worlds full of interesting characters, mystical ruins, ancient forests, haunted bogs, resplendent castles, intrigue, and mystery, and most importantly, taking a wild and twisting journey through it all together with my players.

How Andy runs games

I run a relaxed, fun table that shifts from drama to comedy as the situation demands. Players can expect layered role-play in a living world, reactive NPCs, and moral crossroads that might make you pause and wonder: “did we do the right thing?” I’m no Matt Mercer, but I do voices. Unapologetically. From a twitchy wee goblin girl to a low gravelly ancient dragon (and everything in between). I see TTRPGs as collaborative storytelling first. I invite active RP both within the party and with NPCs, and I prioritise player agency. What you choose in the moment shapes what happens next. I tune my style to the group that I run for. Need heavier, crunchier combat? Done. Prefer RP-heavy sessions full of social interactions and drama? Also done! I mostly use rules-as-intended and make fast, fair calls to keep momentum, we can look up edge cases after the session. Rulings stay consistent and predictable, with some homebrew when it improves play. I run a self-hosted Foundry VTT server with some automation, custom tokens, handouts, and beautiful battlemaps (some crafted by yours truly). Most non-battlemap scenes have cinematic backdrops to set the mood. I use Discord for voice and video, with KenkuFM bot (for some ambient music and sounds).

Andy's Preferences

Game Mechanics

d20 System
d100 System

Game style

Roleplay Heavy

Puzzle / Mystery Focused

Andy's games