
Andy
he/him
4.8
(5)
Timezone
Language
About Andy
Hey, I’m Andy! Like for so many of us, D&D was my gateway drug to a lifelong TTRPG addiction. Before I ever touched real dice, I spent years killing bad guys and saving the world in the Black Isle classics: Baldur’s Gate, Icewind Dale, Planescape: Torment. Around the mid-2000s I was lucky to have my first real tabletop experience with D&D 3.5. I’ve been hooked ever since. Over the next decade or so I flirted with other systems: Pathfinder, Call of Cthulhu, Shadowrun, and a few others. Then 5E dropped, and D&D became my #1 again. But wait, Andy, how did you become a GM, you might ask? It all started around the time the first animal crawled onto land from the dark waters of the old-world ocean hundreds of millions of years ago. At least that’s how long it felt. After years of “maybe someday,” I finally ran my first session… and haven’t wanted to stop since. As a GM I aim to create a fun, relaxed, welcoming and collaborative atmosphere that encourages participation and immersion. I’m flexible, quick on my feet, and boy-oh-boy do I LOVE improv. My games are a mixture of engaging social encounters, purposeful and dynamic combat, heists, break-ins, and sneaky ops, with the occasional “ohhh” moment when the story threads finally connect. If that sounds like your kind of table, jump in!
At a glance
2 years on StartPlaying
Highly rated for: Inclusive, Creativity, Rule of Cool
$15 per session
Featured Prompts
I became a GM because
...I love building worlds full of interesting characters, mystical ruins, ancient forests, haunted bogs, resplendent castles, intrigue, and mystery, and most importantly, taking a wild and twisting journey through it all together with my players.
How Andy runs games
I run a relaxed, fun table, with a strong emphasis on role-play, but plenty of combat and dungeon delving too. I’m no Matt Mercer, but I do voices. Unapologetically. From a twitchy wee goblin girl to a low gravelly ancient dragon (and everything in between). I invite active RP both within the party and with NPCs, and I prioritise player agency. What you choose in the moment shapes what happens next. I mostly follow rules-as-intended, making fast, fair rulings to keep the momentum going. I also make liberal use of homebrew where I think it genuinely improves the game. I run a self-hosted Foundry VTT server with some automation, custom tokens, handouts, and beautiful battlemaps (some crafted by yours truly). Most non-battlemap scenes have cinematic backdrops to set the mood. I use Discord for voice and video, with KenkuFM bot (for some ambient music and sounds).
Andy's ideal table
What is my ideal table? One where everyone sees TTRPGs as a collaborative storytelling game. You don't need to be an experienced role-player, or even know the system well. You just need to be willing to engage with the world, get invested in the story, and help create a memorable experience for the whole group.