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Cost Per Player
$15.00
5.0
(2)
3 years on StartPlaying
1 game hosted
Highly rated for: World Builder, Creativity, Sets the Mood
About me
I'm a Dungeon Master that loves the game for what it is and what it can be. An outlet for people to delve into something fantastical. Who want to be challenged, engaged, and choose to overcome challenges and conflict with others. In One Shots we will take on Dragons and Devils, High Level Monsters to test our metal and experiment. I don't mind homebrew since this would be the time to test what your working with. But overall, the one shots are balanced around the standard classes and races in all source books. Campaigns will take on a more storied approach, as we take on characters living in the world of DND. This will still be a chance to show your mechanics, but be warned that this is a time to roleplay, explore, be creative and live within the consequences of the world. I have run one shots, campaigns, and have access to much of what Roll 20 has to offer being dynamic lighting, full campaign modules, and I'm big in team work. You will find that I enjoy to challenge and fill the world with wonder and threats, because I believe the game is about people who overcome things they couldn't by themselves. If your looking for something more homebrew, I have a campaign I'm currently running for friends in a dark fantasy continent in my world. We have room for side campaigns to be run in the same world, during a time where Gods fallen are emblazoned in the night sky, and where some even walk among you still. Let me know if anything peaks your interest, I'm happy to make something special for any group.
GM Style
I focus on creating substance, stake and enriching the world and players with roleplaying. We delve into your characters and the world and find quests and threats you wish to face. As we discover these things, combat becomes more tailored and in-depth. I design battle maps and monsters and challenges that engage us all. Where we can test our metal and where I will threaten progression and provide consequence. I do not seek the death of my players, but without team work, preparation, or creativity, players will fall and I do not shy away from that. We are gonna attempt to accomplish amazing things, but with the understanding the mortality of the world.
Games played
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