A Splendid Adventure | Free Session 0 | Waterdeep: Dragon Heist
Dungeons & Dragons 5e | Campaign
About the adventure
"First you have the Zhents. Then Xanathar. Not to mention who knows how many vicious cutthroats or magical power brokers. All duking it out because of a supposed half million gold. And now you're saying you wanna get mixed up in that too? Well, what could go wrong?" ✨Explore the magical metropolis of Waterdeep 🎭Mingle amongst the movers and shakers of the City of Splendors 💎Join the race for hidden 500,000 Gold Dragons and maybe even come out on top _ _ _ _ _ _ Play through the exciting Waterdeep: Dragon Heist adventure module run by a Dungeon Master with over 8 years of D&D experience. 🙆♀️Player driven, an experience tailored to emphasis the elements that most interest YOU ⚖Healthy mix of engaging roleplay and exciting combat 📚Module resources and maps on Roll20 _ _ _ _ _ _ Waterdeep. City of Splendors. A metropolis that attracts the greatest of talents from all walks of life. Whatever you may seek, know that you need not look far for this city has it all. However, not all is well in the Crown of the North. Rumours that half a million gold dragons, embezzled by the city's former Open Lord Dagult Neverember, are hidden somewhere within. Rising tensions between two power organisations and the machinations of various independent parties searching for this secret vault has caused violence to spill into the streets. In the midst of all this, a group of fledgling adventurers trying to make a name for themselves are unwittingly pulled into the conflict. Over the course of this adventure they set down roots in the City of Splendors, exploring the myriad wonders it has to offer. All the while they will slowly unravel this conspiracy, attempting to prevent the cache of dragons from falling into the wrong hands and just maybe claiming it for themselves... _ _ _ _ _ _ STRICT NO GENERATIVE AI POLICY 2024 PLAYER'S HANDBOOK AVAILABLE IF DESIRED
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Game Master Reviews (2)
Proficiencies
Players say this GM is great at:
Inclusive
Knows the Rules
Sets the Mood
Ferg had an incredible way of telling intricate and well thought out stories. The characters he embodies truly come to life through his voice acting and fun unique quirks that he gives each of them. My personal favourite part are his combats and monsters. He always takes the time to pick the right music and create amazing interactive maps that aid in making the combat feel multidimensional. The monsters are even better because he never shies away from coming up with original flavoring for niche monsters. He puts a lot of time and effort into his games and you can feel the results of his efforts.
Additional details
How to prepare
Player Preparation Players will need a microphone. Webcams are optional and their use will depend on the comfortability of the group as a whole. Accounts on Roll20 and Syrinscape if they dont already. Additionally players should join my Discord server, joining the relevant channels, and fill out the safety and consent checklist ASAP.
What I provide
GM Style My focus in games is always to highlight the player characters. I want to give players the feeling that they really are the heroes of the story we're telling together. As part of this I love to give players ownership of how they are presented, asking how their character specifically does something. Yes you may be casting a spell, but how do YOU specifically cast that spell that may differ from others. I won’t pretend to be a rules encyclopedia, but I make sure to have a solid grasp of any system I run. My games usually stick pretty close to the rules, but I'm not afraid to break them for the sake of enjoyment or narrative. I also encourage players to think outside the box and negotiate with me to try wild ideas! Generally it's my aim to create a sandbox that gives players the freedom to do anything they set their minds to. I try to adapt my games to the character’s goals and actions. But I'm just as happy to create a linear adventure on rails with the players along for the ride (though I may still give you some opportunities to drive the train yourselves for a bit). _ _ _ _ _ _ What I Bring I own the full Waterdeep: Dragon Heist module on Roll20 which includes player handouts, tokens and battlemaps. Ambient music will also be provided via Syrinscape.
Gameplay details
Session 0 During Session 0 I will ask players about their experience and level of familiarty with both TTRPGs and D&D 5e. Then I will give a brief overview of what to expect from the game and we will discuss character creation, including sorting out ability scores. Additionally I will explain how to use the safety tools available during play. _ _ _ _ _ _ Safety Players will be asked to fill out a safety and consent checklist, which also details some of the common topics that are likely to come up as part of the adventure. They will also be able to add any additional topics that fall under their Hard lines and Veils at the end of the checklist. X and rewind cards will be available by a deck on Roll20. _ _ _ _ _ _ Additional info Games will always include a break of at least 10 minutes around the halfway point.
Content warnings
• Alcohol Use
• Drugs (addiction, use, withdrawal)
• Death
• Torture
Safety tools used
• Breaks
• Lines and Veils
• Monte Cook RPG Consent Checklist
• Session 0
• X, N, and O Cards
How will character creation work
Players will start at 1st level. While they don't need to create a character beforehand, they should come with a couple basic concepts for what they might want to play. Ability score generation and discussion of allowed sourcebooks will be done during session 0.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Roll20
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Friday - 8:30 PM UTC
2.5-3 Hour Duration
0 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: 18+