Lucas Romero
he/him
5.0
(11)
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About Lucas Romero
Hi! I am Lucas, I started playing ttrpgs with my father when I was 8, immediately falling in love with living adventures in imaginary lands. At 15, I started to DM for my high school friends and since then I have been a DM for approximately 20 years. During that time I learned that nothing brings me more joy than to guide a group of players into creating a shared story, while the dice bring in twists that no one could have imagined. Now I have achieved something I could have never dreamed about: I became a professional DM, and I can live of my greatest passion.
At a glance
1 year on StartPlaying
37 games hosted
Highly rated for: Creativity, Storytelling, World Builder
Average response time: 5 hours
Response rate: 100%
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I got started GMing...
I started GMing because I loved building settings and stories and watching how PCs explored them and broke them to pieces. I know it's a meme to complain about players destroying "your campaign," ignoring the "important NPC," and adopting random kobolds, but I wouldn't have it any other way.
The three words my players would use to describe me are...
Cooperative (because I like to build the story with the players, not for them or even worse against them). Knowledgeable (I GM a lot of systems, but I like to know the rules, and only houserule after doing proper research) Flexible (I know the system, to know when to break it in favour of Fun)
How Lucas Romero runs games
My DMing changes with the game I am DMing but in general, I like to describe my DMing style as a character-focused Semi-Sandbox: Players make characters based on the game idea and discussion in session 0, I will build a world with NPCs, factions, and conflicts for those specific characters to get involved, and play to see what happens, with a focus on character development. If there is one thing I can promise is that I WON´T RAILROAD the game into being my story. The story belongs to the group as a whole. If some action of a PC would ruin the fun for the rest of the players, the issue will be addressed out-of-character as adults. I won't use in-game elements to manipulate, trick, punish, or guide the players. The same applies to players' behavior, if there is a conflict, we will discuss it as adults. I won't use trickery, DMPCs, or any other in-game resource to force characters to do something. Nor will I protect them from the consequences of their actions. I will also adapt my dming style to the game system I am using at the moment and the group I am DMing for.
Lucas Romero's ideal table
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If you're into ___, you're going to love my table
Games that mix drama and fun, a balance between action and character development, and an open-ended world that changes according to the characters you make and your character's actions
My table is not the place for...
Homophobes, racists, sexists, people who hate the poor, or other evil people.
Lucas Romero's Preferences
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