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Cost Per Player

$20.00
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5.0

(5)

Neurodivergent

4 years on StartPlaying

Highly rated for: Creativity, Storytelling, World Builder

About me

I started playing DND about 5 years with my first experience and introduction to DND being animated videos of other games. My first game was a pay to play game in Curse of Strahd though I didn't enjoy the style of DMing since it lacked worldbuilding and RP being mostly focused on combat. I gathered some of my friends on a fantasy discord RP and started running my first game in a world of my creation known as Eden. The game was heavily inspired by anime such as; Fate, Jobless Reincarnation, and Frieren (back when it was still just a manga). It was a high fantasy game with my players getting a bunch of special cool powers and we ended at level 10 at a grand battle for the throne. After that I felt DND 5E wasn't exactly to my liking so I started adjusting the system more and more to my liking. Along with the new system I was making I started work on a new world that was a more low fantasy setting inspired by; Frieren, Sword of truth, and Overlord. Nowadays I am running a school game for my group of friends that takes place after a great disaster has left most of the world claimed by undead. My sessions tend to be about %60 RP and %40 combat. The difficulty of a fight tends to depend on how well the party prepared for it.

GM Style

I work with my players from start to finish on character creation working on NPC's from their backstory and events that have shaped their life. Then I use those NPC's and events to work on a shared story with NPC's and events with other player characters to craft a concise story that all players can be engaged with. Once the game starts I work on a shared event to pull the players together. After that the story and world is open to the players to shape. Most of my games are the actions of NPC's in the world working to accomplish their goals and the players working to stop or aid those plans. This leads to a game shaped mostly by the players actions and a few key events. The system I've worked on has combat designed around lower HP for players and enemies making a faster turn based system with higher stakes. Most fights last 2-3 rounds meaning you can have some quick fun dispatching your enemies and get to more conversation and discovery.

Game platforms used
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