Michael
n/a
5.0
(8)
Timezone
Language
About Michael
This section asks to list my experience GMing and my experience with tabletop games. This almost baits me to brag, so the following answer is in matter of fact fashion, to the point. - "Tabletop games" is a broad category, so I will skip Monopoly, Scramble, Mafia, Splendor, Fallout, Cards against Humanity, Uno, Carcassonne etc. Only to say, yes, I thoroughly enjoyed those games. - Started off at school as Warhammer fan, but I found I liked painting minifigs with friends way more than core rule-book games. I liked communal aspect, and connection, so I gathered them, made it a point to schedule during year 9 and 10. - Hosted D&D club back in middle school and high school (GCSE and A-levels for my fellow Brits), we ran classic dungeon crawls in 3e, had a blast painting minifigs, organising and hosting all whilst introducing new players into the hobby. - Throughout university years and up until now, hosted TTRPGs both in private and public groups (Uni clubs and local Game stores wherever I happened to live at the time), ever since covid run campaigns online via Discord. - D&D 5e, WoD (including Mage the Ascention, Werewold the Apocalypse 3e, and Vampire the Masquerade), from Talsorian: Witcher and fully chromebooked cyberpunk 2020. Overall, I am a classic forever GM, who even got to play here and than, as most of my players ended up graduating into GMs, each for their individual reasons. I love people, and I love gifting them with fleeting connection of private good times.
At a glance
Less than a year on StartPlaying
Highly rated for: Creativity, World Builder, Knows the Rules
Featured Prompts
The three words my players would use to describe me are...
Adaptive, Immersive, Consequential
How Michael runs games
My games are either classic with minor agreed table rules, or heavily homebrewed to serve experiential purpose ("I want to play a dragon" - "let's figure out together how you can" from Gygax school of thought). Regardless of systems and rules and tone, my games are always Theatre of the Mind and always player focused. I know the Rule of Cool, and it is my point to know who my players are, what their characters are like, and what they can, want, and intend to do. From joining my game one can expect: Immersive living world with seamless improvisation. At the end of every session I gather and implement feedback, this is how I know that players see my world as natural and whole - free of gameplay tropes; NPCs act like real people, organic emergence of quests, and logic governs everything. Improvised events stay consistent, player choices ripple outward, where even offhand moves can spark full arcs. This means that events, actions, NPCs and their fate all carry weight, provoking emotional investment. Spontaneity is fully embraced, with player ideas like a shop/romance/burning bridge turning into live threads with believable fallout. Realm Building is real here Structure is kept light and sharp - reserved for epic climaxes built up through foreshadowing, tied to prior player decisions and events, and staged for maximum resonance. The result is emotionally charged, flexible and reactive world where every decision matters, nothing feels scripted, and players shape a living reality.
Michael's ideal table
Generally, people who enjoy the games and can self-regulate are welcome. Would you like to know who are especially welcome? Creative improvisers; Emotionally engaged players; Immersive roleplayers; Collaborative storytellers; And curious minds who enjoy discovering how everything connects. In one sentence: My table is especially for deep immersion and meaningful choice.
Michael's Preferences
Systems