James/Fallen
he/him
5.0
(2)
Timezone
Language
Identity
About James/Fallen
I believe most can understand where I come from, number of years ago one way or another found myself hearing about D&D and of course thought one way or another about it; but taking that first step, that risk of being silly or outrageous, to let one's self dive into absurd fantasies with friends or even strangers, it was and still is fully worth it. Taking a chance to lose yourself in fantasy, in daydreams, in worlds where you can be the hero or villain for a bit, to live another life; where you can be the Charming and Dashing Savior, the Herculean Warrior, or the Princess who got locked away in a Wizard's tower and decided to do something about it. While the waking world is already crazy and truly ridiculous, nothing wrong losing yourself in another where you decide how things go with a simple roll of the dice.. After bit over a decade as a player, I've decided to try my hand at the metaphorical wheel, to be a DM for both new and seasoned adventures, offering to help pilot the story of wandering adventurers in a PbP format; I tend to lean towards Roleplay heavy, weaving together different official content and modules along with possible homebrew and your character’s backstory, I strive to run games that are character-first and allow your choices to impact the narrative. I welcome players, new to play-by-post, D&D, or both. I'm patient and enjoy teaching. My table is safe, inclusive and welcoming of LGBTQA, PoC, and neurodivergent players; let’s go on adventure..
At a glance
1 year on StartPlaying
18 games hosted
Highly rated for: Storytelling, Creativity, Rule of Cool
Featured Prompts
I became a GM because
There are a number of reasons why, but one would be my love of the Story that is made between DM and Player, drives me right along side the absurdity that can come out of a group of people just taking a moment to have some fun. Imagination is the only weapon in the war with reality. Lewis Carroll
My 3 systems I'd bring to a desert island would be
3 Systems? Would definitely be D&D 5e, Monster of the Week; and World of Darkness.
The three words my players would use to describe me are...
Empathetic, Welcoming; Creative.
How James/Fallen runs games
You can expect a love for Roleplaying and writing, of creating character-driven stories, while modules have a story we decide how it goes, either you can simply join and carve a path along the story given, or we can weave together something within; melding whatever tale you have for the character you wish to bring to life. My desire is to tailor the game to your wants and character, making it truly yours, making each story unique for the player within; while Rules as Written are used to balance things, the Rule of Cool will always stand as the story is ours to make. Why Play-by-Post? Because: • You can play a little every day when it fits in your schedule. • It allows you to roleplay your character exactly how you imagine, even if you’re shy or don’t feel confident roleplaying in live games. • It gives you the time to describe your character's actions without the pressure of having to come up with something immediately. • We set the pace of the game.
Featured Prompts
My games focus on...
Focus is on the story and rollplay, which is why my games are PbP (Play-by-Post), don't have to worry about saying the wrong thing or missing something as you can take your time and give the response you desire while also being able to look back on moments within the tale we weave together.
Rules are...
Well while Rules are important and help give a balance to things, I will always be up to some RoC, its a fantasy, we're trying to escape reality for a bit; so why not let insane things happen or there, why not tweak a spell or move so something bloody epic can happen and be remembered by all.
James/Fallen's Preferences
Systems