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Fabled

she/her

5.0

(1)

Timezone

America/chicago

Language

English

Identity

LGBTQ+
Artist
Women/Femme Identifying

About Fabled

Hi! I'm a lifelong storyteller with 20+ years of experience as a creative. My adventures so far have taken me through the worlds of theater, improv, fiction writing, and daydreaming. Now I have turned my hand to worldbuilding for TTRPGs. I always strive to make sure your PCs are at the heart of the story - so if you are a player that loves a character with a heavy backstory bring it on! Whether you are new to TTRPGs or a more seasoned dice-slinger, I hope we can create a laid-back and welcoming space where your characters can navigate "real world" dangers in an imaginary world together and have a blast doing it. So let’s tell some stories together!

At a glance

1 year on StartPlaying

Highly rated for: Storytelling, World Builder

Featured Prompts

When I'm not running games I'm...

Being a mom to my two kids or watching live plays on YT.

How Fabled runs games

I am choosing to run Daggerheart as our game system because it feels like it will match my GM style the best. My games tend to be atmosphere and character-driven. I build around the stories the players want to tell to allow for the natural plot hooks. Before we start playing I will spend some time with the group to develop backstories and existing relationships with other PCs to ensure you can play with meaningful connections like family, friends, rivals, mentors. I want your characters to matter in the world we create together. For one shots this may only take a few minutes but if you have a reoccurring character you want to play we will likely spend more time building out those details. For those that are just starting I can provide a variety of interesting pre-gens that have built in relationships for easy play! Tone-wise, I love immersive storytelling, atmospheric worldbuilding, and downtime scenes that let the group relax and bond, whether it’s sharing a fireside meal, shopping in a quirky village, or cooking a legendary meal. When combat happens, it’s should be challenging and cinematic but rarely punishing; I’m not here to TPK, I’m here to make you feel the fight. I run with “Rule of Cool”. If it makes sense and feels rewarding, I’m in. I also value table consensus so we’ll have occasional above-the-table check-ins to make rulings that serve the spirit of the game and keep things fun for everyone. Open communication and collaborative play are essential at my table.

Fabled's Preferences

Game style

Roleplay Heavy

Theater of the Mind

Rule of Cool (RoC)