Fabled
she/her
5.0
(1)
Timezone
Language
Identity
About Fabled
Hi! I'm a lifelong storyteller with 20+ years of experience as a creative. My adventures so far have taken me through the worlds of theater, improv, fiction writing, and daydreaming. Now I have turned my hand to worldbuilding for TTRPGs. I always strive to make sure your PCs are at the heart of the story - so if you are a player that loves a character with a heavy backstory bring it on! Whether you are new to TTRPGs or a more seasoned dice-slinger, I hope we can create a laid-back and welcoming space where your characters can navigate "real world" dangers in an imaginary world together and have a blast doing it. So let’s tell some stories together!
At a glance
1 year on StartPlaying
Highly rated for: Storytelling, World Builder
Featured Prompts
When I'm not running games I'm...
Being a mom to my two kids or watching live plays on YT.
How Fabled runs games
I am choosing to run Daggerheart as our game system because it feels like it will match my GM style the best. My games tend to be atmosphere and character-driven. I build around the stories the players want to tell to allow for the natural plot hooks. Before we start playing I will spend some time with the group to develop backstories and existing relationships with other PCs to ensure you can play with meaningful connections like family, friends, rivals, mentors. I want your characters to matter in the world we create together. For one shots this may only take a few minutes but if you have a reoccurring character you want to play we will likely spend more time building out those details. For those that are just starting I can provide a variety of interesting pre-gens that have built in relationships for easy play! Tone-wise, I love immersive storytelling, atmospheric worldbuilding, and downtime scenes that let the group relax and bond, whether it’s sharing a fireside meal, shopping in a quirky village, or cooking a legendary meal. When combat happens, it’s should be challenging and cinematic but rarely punishing; I’m not here to TPK, I’m here to make you feel the fight. I run with “Rule of Cool”. If it makes sense and feels rewarding, I’m in. I also value table consensus so we’ll have occasional above-the-table check-ins to make rulings that serve the spirit of the game and keep things fun for everyone. Open communication and collaborative play are essential at my table.