Fabled banner

Fabled

she/her

5.0

(9)

Timezone

America/chicago

Language

English

Identity

LGBTQ+
Artist
Women/Femme Identifying
Game Designer

About Fabled

Hi! I'm a lifelong storyteller with 20+ years of experience as a creative. My adventures so far have taken me through the worlds of theater, improv, fiction writing, and daydreaming. Now I have turned my hand to worldbuilding for TTRPGs. I always strive to make sure your PCs are at the heart of the story - so if you are a player that loves a character with a heavy backstory bring it on! Whether you are new to TTRPGs or a more seasoned dice-slinger, I hope we can create a laid-back and welcoming space where your characters can navigate "real world" dangers in an imaginary world together and have a blast doing it. So let’s tell some stories together!

At a glance

1 year on StartPlaying

6 games hosted

Highly rated for: Storytelling, World Builder, Inclusive

$10 per session

Average response time: 2 hours

Response rate: 50%

Featured Prompts

When I'm not running games I'm...

Being a mom to my two kids or watching actual plays on YouTube

How Fabled runs games

I most frequently run Daggerheart as my game system because it feels like it matches my GM style the best. My games tend to be atmosphere and character-driven. I like to build the story around the players and let that drive natural plot hooks. Before we start playing I will spend some time with the group either in discord chat or before the session to develop backstories and/or existing relationships with other PCs to ensure you can have meaningful relationships from the first moment of the game. I want your characters to matter in the world we create together. For one shots this may only take a few minutes but if you have a reoccurring character you want to play we will likely spend more time building out those details. For those that want one, I can provide a variety of interesting pre-gens that have built in relationships for easy play! Tone-wise, I love immersive storytelling, atmospheric worldbuilding, and downtime scenes that let the group relax and bond, whether it’s sharing a meal, shopping, or just decompressing after a fight. When combat happens, I plan for it to be challenging and cinematic but not punishing. I want you to feel like it was a fight. I usually run with “Rule of Cool”. If it makes sense and feels rewarding, I’m in. I also value table consensus so we’ll have occasional above-the-table check-ins to make rulings that serve the spirit of the game and keep things fun for everyone. Open communication and collaborative play are essential at my table.

Fabled's Preferences

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)