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Rad

he/him

5.0

(1)

Timezone

America/new York

Language

English

Identity

Teacher/Educator
Game Designer

About Rad

I’ve been game master for about 30 years and have run scores of different systems. I’ve also been part of a GM help groups and have been running seminars on GM tools and tactics for years. For last few years I’ve also been the RPG coordinator for a local convention. I believe in being non-judgmental and tolerant towards everyone, and find it odd that this something that needs mentioning.

At a glance

2 years on StartPlaying

3 games hosted

Highly rated for: Teacher, Knows the Rules, Creativity

Featured Prompts

My 3 systems I'd bring to a desert island would be

Amber GURPS FATE

My favorite shows/movies are

High Adventure

How Rad runs games

In a word Fluid. I’ve run so many different styles of games in so many different ways, hybridized, mixed and matched every conceivable genre and style that half the time I don’t know what devil’s brew I’m cooking up. It’s almost always dependent on the players, adapting to either how I perceive their wishes or in response to questions I’ve asked. A second word might be Open. Though I have learned the weakness of a truly open play style I still frequently will toss the ball into the players court and run with their plans. While I won’t avoid a railroad if story or game would benefit from it, I tend to avoid it and seldom find it necessary. On the other hand, I’ve learned that some people work best within a structured framework and a directed set of goal. In those cases, I have found success in providing just enough of a framework for them to work with and then leaving the rest of the world open. For me if the players choose to take the left turn to Albuquerque, well then give me minute to look things up on google and then let’s see what I can come up with in Albuquerque. A third could be Adaptable. I don’t totally ascribe to the “yes and approach” as that relies as much on the player’s ability as the GMs, but I find there is a lot of room between a No and a Yes. One of my greatest joys in GMing a game is reacting off of the players, and adapting the narrative to whatever zaniness they unleash. Perhaps a final word would be Cinematic. Or perhaps… over the top. When I run a grounded serious game, I am always fighting my urge to go big, go wild, go cinematic. I mean I can be subtle; I frequently (and accidentally) can do creeping dread… but I mean eventually nuking the site from orbit is really the only way to be sure. (Preferably while dueling the villain over an improbably deep chasm, inexplicably filled with arcs of lightening as explosions rock the surrounding scenery)

Rad's Preferences

Systems

Call of Cthulhu
Mutants and Masterminds (3e)
City of Mist
Eclipse Phase
Alien: The Roleplaying Game
Fate
Blades in the Dark
GURPS
Monster of the Week
World of Darkness
All Flesh Must Be Eaten
Gumshoe
Night's Black Agents
BattleTech RPG
Scum and Villainy
Trinity Continuum
Aliens
Dune: Adventures in the Imperium
Birthright
7th Sea
Masks: A New Generation
The Expanse RPG
Amber Diceless
Wicked Ones
Vampire: The Masquerade Revised Edition
CONTINUUM: Roleplaying in The Yet
Transformers Roleplaying Game
The Strange

Game style

Theater of the Mind

Rule of Cool (RoC)

Sandbox / Open World

Puzzle / Mystery Focused

Realm Building

Rad's games