Jon
he/him
Timezone
Language
About Jon
Hello! My name is Jon. I've been running tables as a Game Master for over 20 years (I am 34yo). I started as a bumbling teenager and now am a proud and competent storyteller. I prioritize building a fun, comfortable space, prioritizing human relationships and community storytelling. Systems that benefit community, character and imagination are the systems that I enjoy most. I have a significant education in theatre and communications and I am halfway through a masters in clinical mental health counseling. As such, human connection and storytelling are important to me. I provide spaces which are safe for all genders, races, disabilities, religions, and sexualities. I have worked with new players, advanced players, players with lots of creativity and players who follow the rules to the T. I've managed poor players, silly players, and players who take the game far too seriously. I've navigated adult themes, worked around peculiar sensitivities, and I have had hard conversations when needed. I want my players to be excited, to care, and most importantly, I want my players to make the other players seem as cool as possible. I'm here to make players feel cool and welcome. That's what makes me proud.
At a glance
Less than a year on StartPlaying
$20 per session
Average response time: 24+ hours
Response rate: 100%
Featured Prompts
I ran my first game...
I ran a homebrew post apocalypse game. It had to have been 2006- we were all excited for the release of Fallout New Vegas. It was choppy, goofy, but we had a great time and remember it fondly to this day.
I started running games because...
I started wanting to tell stories with my friends over the miniatures we were collecting. After college, it became a way to keep myself creative while working grown up jobs.
My favorite system of all Time is
By far the Warhammer Fantasy Roleplay system. Fully converted me to D100's and showed me that almost anything and everything can be converted into a D100. D100's move fast, always have high stakes, and boy is it fun.
How Jon runs games
In my games, the world reacts to who your characters are, what they care about, and how they treat each other. I am a fan of the players; my goal is to give your characters room to shine, fail dramatically, grow, and make each other look awesome. I try to balance seriousness and humor, linear and open storytelling, and rules-heavy and rules-light play. You can expect deep character exploration, NPCs with their own agendas, and a focus on emotional beats where dialogue and choices matter just as much as dice rolls. Combat isn't just a slugfest; it's an extension of the narrative. Encounters have stakes, environmental storytelling, and tactical depth, designed to test your teamwork and let your abilities feel impactful, even if those abilities are simple or limited (though some games may not focus on direct combat at all). Themes are sensitive but adult. Games like "Shanghai 1920," for instance, explore real themes of imperialism, racism, and war. Ultimately, we build the story together. I bring the landscape, the stakes, and the situations; you bring the heroes, the chaos, and the heart.
Featured Prompts
My favorite trope is...
A jock going after his love. Old and Gold.
My games focus on...
You'll see a lot of fictionalized politics, social maneuvering, and problems without clear answer. You may often be asked to balance pragmatism with justice, patience with urgency, or individuality vs the collective. There is usually a path to your ideal outcome, but it can be extra challenging.
When it comes to voices
I don't and discourage you from doing it if it'll interrupt flow. You can just describe their voice or accent if you need too.
Jon's ideal table
I appreciate players who value character, character growth, and character relationships. I hope for friendly people at my table who are kind, respects the other players, and want the other characters to seem as cool as possible. I value a diverse table of different genders, races, faiths and backgrounds.
Featured Prompts
I love it when a player
Make another player character look as cool or dynamic as possible.
I think metagaming...
Your character knows what they know and doesn't know what they don't know. Try to reflect that- I promise it's more fun.
I think min/maxing...
Is a sign of a bloated or poorly made game system.
Jon's Preferences
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