Vervie
he/they
Timezone
Language
About Vervie
Since 3.5 and olde school WOD I have been running games, online factions, etc. I like an inclusive experience with clear guidelines for
At a glance
Less than a year on StartPlaying
$10 per session
Featured Prompts
My favorite shows/movies are
Just some coming to mind rn... Labyrinth Legend Nightbreed Nightmare of Elm Series (3-5 especially) Dune. Great British Bake Off. Stranger Things (2 & 3) Little Mermaid. Devil's Plan. Zombieverse. Night of the Comet. Clue. Rocky Horror Picture Show.
The three words my players would use to describe me are...
Wild. In-depth. Fair.
When I'm not running games I'm...
Working, reading articles, learning new things and staying focused on manifesting. 888
How Vervie runs games
I allow for you to create any Species or Class you want with my library or your own WOTC content from d&d beyond. RN I'm just running D&D, in the future I'll be running other systems. I like to add your backstory to the current game. I occasionally call for additional success checks on Critical Rolls. I don't have a limit on Inspiration. I will award it after combats, helping other players, rolling the same number. I have been DM'ing for over 20 years, and have a lot of patience. I do expect players to have a grasp of their characters and permit questions before game times, after game times, and during breaks. We take at least 2 ten-minute breaks. Yellow Alert is active at game time for you to call if there is ever a moment that is difficult for you or intense. Its there to help create a positive atmosphere during darker moments in the story. Blue Alert, is a simple call you can make if you need to step away abruptly from the game. It helps me to navigate the scene, if you're suddenly taken away. Just arrive back, and let us know, when you can.
Featured Prompts
I deal with rules issues by...
Looking at the rule, and using the stack system from Magic the Gathering, especially when multiple effects are triggering at the same time.
Rules are...
Rules are a guide, and do not restrict your ideas. The Rule of Cool is used in most cases. Actions you have in combat is not normally adjusted. If you fail a Skill Check during combat you will lose your action. Escape Checks, and other Combat Skill Saves, will absorb your action. Questions, hmu.
When it comes to voices
I use various voice through the game.
Vervie's ideal table
I expect people to be respectful and have fun. Have a grasp on your character sheet. Ask questions before or after game times. You are welcome to ask questions about your character sheet on breaks. During game time, I'll help navigate abilities, spells, feats etc. as things arise or you have confusions. I pop corn the scene around while characters are exploring different locations at the same time. Splitting parties isn't difficult to handle. I like RP and combat when it makes sense for the scene. I tend to run a bit of a sandbox, allowing players to make their own decisions and change the narrative as things occur. Ultimately I like to run a solid game that you enjoy and is not bogged by above table conversations.
Featured Prompts
I love it when a player
Shows up and has a good sense of the rules and what they want to do during the game times. I also love helping you understand the rules as needed. I prefer larger questions about your character sheet to be asked before/after game times, or during game breaks.
I think it's a red flag when players...
Ask me to create a world for their character before joining. Most of my games take place in Faerun (for D&D), and I can help provide information for the realm. If you provide me information about your character we can figure it out together.
My perfect party mix is
...when the players play what ever they want and don't base their decision on party make-up.
Vervie's Preferences
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