Lily S.
she/her
4.5
(2)
Timezone
Language
Identity
About Lily S.
I am a 28 year old trans woman, and have been running games for my friends since I was 20 or so. I quickly grew bored of playing and running D&D 5e and have branched out, especially into sci fi and horror/ investigative games. I am currently running Lancer RPG as a home game. I chose to start GMing professionally as a way to offset the cost of books and other expenses as I return to college.
At a glance
Less than a year on StartPlaying
3 games hosted
Highly rated for: Inclusive, Beginner Friendly, Creativity
$20 per session
Featured Prompts
I became a GM because
As with most players, I got my start playing Dungeons and Dragons 5e at a local game store. I quickly found the game's limits in terms of stories it could tell and wanted to branch out into other games in other settings. In short, I had to become the change I wanted to see at the table.
My favorite books are
Classic Sci-fi and Cyberpunk novels, I've been reading a lot of William Gibson lately.
My favorite system of all Time is
Unknown Armies Third Edition! I love how the game encourages you but never forces you into creating your own person horror stories!
How Lily S. runs games
I like to facilitate a lot of roleplay and character development in my games, punctuated by short, sharp combat encounters where you can't be both stupid and alive at the same time. I want players to think about their actions, and those actions to have consequences, whether good or ill. Impactful gaming is considered gaming!
Featured Prompts
I deal with rules issues by...
Building a workable consensus among the players
My games focus on...
... roleplaying and character impact on the setting. Characters passing through the setting always alters it, sometimes subtly, sometimes not so much.
Lily S.'s ideal table
TTRPGs are first and foremost a collaborative experience between players and the GM. GMs have the responsibility to engage and challenge players and their characters to spark growth and change.
Featured Prompts
If you're into ___, you're going to love my table
Impact! Consequences! Seeing your actions change the (in game) world!
I think min/maxing...
... misses the point. Roleplaying games are about Telling a story collaboratively and the only "win condition" is having a good time. Leave the min/maxing to the war gamers!
Lily S.'s Preferences
Systems
Game Mechanics