
R. Weaver
she/they
5.0
(2)
Timezone
Language
Identity
About R. Weaver
Hi! I'm Weaver, and Ive been deep in my daydreams for as long as I can remember. I always tried to think up imaginative little games to play with all my friends when I was a kid, it's only natural that once I found D&D it was a match made in heaven. I have a few works under my belt, but I'm still new in the grand scheme of things. Even still, I have plans within plans, and plenty of worlds and stories to tell with all of you. I'm an introvert trying my very best to be an extrovert, but once I'm in the DM seat the storyteller within takes over, and I'm more than prepared to make the best adventure for you guys that I can.
At a glance
1 year on StartPlaying
Highly rated for: Creativity, Inclusive, World Builder
$5 per session
Featured Prompts
I became a GM because
Being a daydreamer I've always been hopelessly addicted to consuming D&D and TTRPG content, buying dice, rulebooks, and assets. My friends didn't really share my interest so I expanded my interests here!
The three words my players would use to describe me are...
"Extreme controlled chaos" -My Friend Ginger I would've thought "Comfy, chaotic, fair" myself, but at least they think I have things under control!
When I'm not running games I'm...
Still just as immersed in TTRPG content! Be it YouTube videos of other people's adventures, or advice videos from other DMs I'm always in my fantasy worlds planning out the next adventures~
How R. Weaver runs games
As a DM my biggest strength would have to be making a comfy atmosphere at the table. In my experience, a lot of people have told me they had great difficulties getting into character or having their moments to shine. I want to make people feel comfortable first and foremost, and everything else is secondary. I'm no tactician or Matt Mercer, but I have my own unique strengths I bring to the table. I put a heavy emphasis on player freedom, only ever dropping hints when they're needed, or to remind players of crucial details. The worlds I make are giant sandboxes, and every corner of them has been considered to make exploring fun. If as a player you ever have a single piece of concern or you're nervous about anything, please feel free to message me even if it's discreetly through DMs to confirm anything. Also I don't use AI, will never use AI and have never used AI. I expect zero AI usage at my table.
Featured Prompts
My games focus on...
Story and roleplaying mainly. Players can trust me with their characters, they've come to the table to tell a story and I'm going to make absolutely sure that they're happy with the finished product.
Rules are...
The backbone of a TTRPG, but certainly open to interpretation. If the scenario calls for it, and it sounds really cool and fun, I might just ignore certain rules. If it makes sense within the narrative, anything is possible. God help us all, anything is possible.
When it comes to voices
I'm certainly no voice actor. My native accent is northern-English, and I try my hardest to stretch this accent as far as I can. Luckily this is pretty helpful for TTRPGs, since most fantasy media features the English accent anyway.
R. Weaver's ideal table
Constantly balancing laid-back vibes and locked-in vibes was a much less difficult challenge than I thought it'd be. In one instance at my tables we'll be giggling over a silly joke, and the next we'll be locked in as Gor'gax the destroyer is marching into the battlefield. Sometimes, we'll even be making jokes about Gor'gax too. I want to keep the vibes at my table cosy enough for people to relax out of themselves and into their characters. Never feeling too tense that playing becomes uncomfortable, and never feeling too relaxed they become bored. Players who have a vested interest in storytelling, exploration, keen eyes for detail and a rich imagination will fit in very well at my table. You don't have to be the best at voice acting or the smartest at coming up with solutions to problems. What matters is that you want to play a character, and tell a story, and that I'd love to help you tell it.
Featured Prompts
I am for a vibe that's...
Comfort first. I want all of my players to be able to experience the cosy vibes that they need in order to lock in. As such, my style of DMing will always be focused primarily on making my players happy. That's not to say it's a power fantasy though, there'll be plenty of challenges to overcome~
I love it when a player
Thinks outside the box. I plan encounters tightly, or so I think. Every armour has it's gaps, and players are a clever sort. Eventually they will find a little gap in the armour, derailing one of my encounters and forcing me to improvise, and I love it.
My table is not the place for...
Min/maxing characters, being a lone wolf, or metagaming. If a TTRPG is a cooperative story, then min/maxing is a power fantasy, being a lone wolf draws the lens of that story on you unfairly, and metagaming ruins characters.
R. Weaver's Preferences
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