Tricia banner

Tricia

she/her

5.0

(3)

Timezone

America/new York

Language

English

Identity

LGBTQ+
Neurodivergent
Artist

About Tricia

Hi I'm Tricia! I started playing tabletop RPGs and Larping at the wee age or 11 when I was brought by the older sister of a friend to a small convention hosted at the college in my town. Being absolutely enamored with storytelling and creating new worlds, I actually joined the club on an unofficial basis, returning every Friday night after school and playing D&D, Vampire:the masquerade (anything whitewolf really, and participating in monthly LARPs hosted in the campus center. Over time as I made friends that were actually my age, I began introducing ttrpg to them, running games out of the barn of my friends family farm. When I went to college, a friend and I proudly co-helmed the TTRPG club. My love of story telling has followed me my whole life, participating in a twitch let's play during the height of the pandemic for my local comic shop and even now where I run a homebrew world for a group of coworkers that originated from a dream. I enjoy to focus not only on creating a world that feels real, but focusing in on each individual player as that's really what the story is about. Sure, you might be trying to stop some ancient evil or overthrow a corrupt government, but my real interest is how it changes the players along the way and how they evolve to something greater than their original concept. Outside of the TTRPG sphere,I'm a bassist in a band, a fine artist specializing in photography and sculpture and a bit of a vulture.

At a glance

Less than a year on StartPlaying

Highly rated for: Creativity, Inclusive, World Builder

Featured Prompts

My 3 systems I'd bring to a desert island would be

° Everyone is John(great for an ice breaker) ° Kids on Bikes ° Vampire: The Masquerade

My favorite system of all Time is

Generally speaking, World of darkness, but more narrowed to Vampire. There's something so profound about not only focusing on what a character can do well, but what they can do poorly. Creating a character that is flawed is much more rewarding, and a system with checks in place for it is better.

When I'm not running games I'm...

Playing bass, making art, or creative writing.

How Tricia runs games

I'm heavily based in roleplay and theater of the mind. I believe evoking true responses from players as their characters is the very heart of what makes ttrpg great. Give me a long backstory, tell me the tiny quirks of your character, make them flawed. Every ounce of what my player gives me fuels the world I create around them, I want it to be personal to them. I delve pretty heavily into horror, but also know when a story needs to have a bit of levity and work very hard to ensure that players are always within their comfort (it's supposed to be fun after all! Even if the fun lies in catharsis sometimes)

Featured Prompts

I deal with rules issues by...

Having conversations with my players. The prewritten rules are guidelines to have a good time and a fair game and I see them as flexible if everyone is in agreement.

I prep by

Sitting myself down for hours at a time and writing possible scenarios circling a central sphere of travel ability for my players. Most of my original games sten from dreams I've had, so I usually have a lot more written than would even be possible for months to approach before I even start a game.

When it comes to voices

I do the best I can. I don't focus on having a different voice, I'm not a voice actor. I rely on tone, on eye contact to evoke emotion regardless of whether or not I sound like a big bad.

Tricia's ideal table

I want players who like to go further, to examine the characters they've made beyond the bare bones construct. I want players who tell me what they're thinking, who write about the aftermath of what has happened on a mental level, who are able to channel what their character might feel within themselves.

Featured Prompts

I love it when a player

Really delves into how their character would respond to situations. Did something that happened defy your morals, how would you cope with that? Make it real, make is visceral.

I think it's a red flag when players...

Don't put any thought behind their character. If you're going to play then, think them out! Figure out a deeper understanding of their motivations and what drives them! Make them three dimensional and someone you want to discover more about!

I think metagaming...

So dull. Why would you make the game more boring by ignoring the limitations and faults in your knowledge? A good game isn't defined by flawless victory or execution, but by the failures that pave the way to a rounded story.

Tricia's Preferences

Game Mechanics

Game style

Roleplay Heavy

Theater of the Mind

Combat Lite

Social