Adam Williams
he/him
Timezone
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About Adam Williams
Hello! My name is Adam, to be candid I've only really been playing D&D for a little over a year now. But I've been the DM for 2 different campaigns and a PC in 3 other campaigns. I had bee wanting to get into it a long time ago but thought it was a little intimidating and hard to find a game I would feel comfortable in. So, my main goal here is to lower the barrier to entry for new players! I will mainly be running one-shots, which are small "episodes" that can be started and finished within one session (usually about 3 hours). This helps new players get a feel for gameplay without a huge commitment. If I get enough requests I'd be more than happy to run a longer campaign! Please message me if you have any questions!
At a glance
Less than a year on StartPlaying
Featured Prompts
My favorite shows/movies are
1.) ATLA 2.) Invincible 3.) Mythbusters
The three words my players would use to describe me are...
Balanced, improviser, exciting
How Adam Williams runs games
I play with respects to what will produce the best and most interesting story. I follow the rule-of-cool, and I encourage my players to come up with unique or even ridiculous solutions to the situations I put them in. I try to plan out what I can, but I also LOVE to improve, so if you derail what I had in mind, no problem! I like to use a mix of sandbox and railroading, I like to imagine I run campaigns kinda like how Avatar the Last Airbender show was paced, a mix of comedy and fun with a sprinkle of critical and serious elements, where every interaction builds a character arc in some way. I also love it when my players goof off and I try to make their decisions have an impact that I can play off of later. Lots of bits too, god I love bits.
Featured Prompts
Rules are...
Meant to be pushed. If a PC has a dope idea about solving a problem I am so exited to see it either fail or succeed spectacularly. No rule should get in the way of telling a memorable story
Adam Williams's ideal table
1.) Share the spotlight - everyone should take turns having "main character" moments 2.) Commit to the Bit(s) - Keep it fun and funny, there will be times for serious and or sad moments, but the majority of the time you should feel comfortable and encouraged to make a joke 3.) Dont be afraid to fail - sometimes a critical failure tells a more interesting or funnier story than a critical success 4.) Dont be a jerk - pretty simple.
Featured Prompts
I am for a vibe that's...
chill, fun, funny, interesting, fair, teamplayer
I love it when a player
tries to make the DM sigh in defeat (lovingly of course)
Adam Williams's Preferences
Systems
Game Mechanics
Game style
Roleplay Heavy
Combat Heavy
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World