Wolf banner

Wolf

he/him

4.2

(42)

Timezone

America/detroit

Language

English

Identity

Artist
Teacher/Educator
Game Designer

About Wolf

Greetings, I'm Wolf. I oversee a Westmarch Server where I both participate as a player and lead games as one of many dungeon masters. My experience on Roll20 exceeds 40,000 hours, with five years of dedicated dungeon mastering. My worlds are filled with custom-made artwork, maps, and tokens. I take extra care in crafting my NPCs, ensuring they form meaningful connections with the players. Storytelling for me is a joint venture; I cherish building narratives together with my players. Their involvement in the story is deepened by integrating their player characters into the fabric of the world, making their choices pivotal to the overarching story. I'm well-versed in D&D 5E rules, acknowledging their significance while ensuring they don't overshadow the player experience. I pride myself on being adept at balancing diverse encounters on the fly, particularly in response to players' unexpected moves. My approach is geared towards providing balanced opportunities for character development and welcoming player input. This builds anticipation for the next adventure and keeps my players excited. The thrill for me as a dungeon master lies in maintaining an element of surprise. My objectives are to improve the narrative unity of my campaigns, cultivate an open environment for feedback, and refine my encounter design. I'm dedicated to elevating my game sessions to be even more compelling and enjoyable for both my players and me.

At a glance

1 year on StartPlaying

Highly rated for: Creativity, World Builder, Storytelling

Featured Prompts

I became a GM because

I wanted to learn more about D&D

My favorite books are

The Hobbit.

When I'm not running games I'm...

Running a Westmarches D&D server on-line.

How Wolf runs games

My approach to dungeon mastering prioritizes player engagement and storytelling. I possess a thorough knowledge of the game's rules and excel in adjusting to the players' unpredictable actions. Additionally, I enjoy challenging my players with tough scenarios, incorporating lethal traps, complex predicaments, and formidable foes.

Featured Prompts

I deal with rules issues by...

Quickly checking the rule, listening to the player, make a DM call, and then talk about it later with the player.

I prep by

I put aside at least 3-4 hours for session planning for one of my storyline sessions. I spend time writing, generating artwork, collecting/generating maps, and session planning.

Rules are...

Important. I try and stay as true to the rules as possible. However, I always leave a little bit of room for the Rule of Cool.

Wolf's ideal table

At my table, the tone is cinematic, immersive, and driven by consequence. This is a world where your choices matter and the story twists to reflect them. Roleplay takes center stage—no need for dramatic monologues, but players who care about their character’s motivations, flaws, and growth will feel right at home. Combat is tactical and high-stakes, never filler; every encounter ties into the story or your personal arc. I don’t railroad. You steer the direction, and the world pushes back in kind. The best-fit players are those who thrive on narrative depth, emotional complexity, and long-term consequences. If you enjoy character-driven storytelling, moral ambiguity, and a world that evolves based on your actions, you’ll do well here. On the other hand, players looking to "win D\&D," dominate the spotlight, or avoid deep character engagement may find this table isn’t for them.

Featured Prompts

I love it when a player

Suprises me.

I think it's a red flag when players...

Start asking for homebrew materials before their first game.

I think metagaming...

It is unavoidable, but with practice, one can try to minimize its effects at the table and as an individual.

Wolf's Preferences

Platforms

Game Mechanics

Game style

Rules as Written (RaW)

West Marches

Organized Play

Sandbox / Open World

Social

Wolf's games