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Chuck the GM

he/him

5.0

(6)

Timezone

America/new York

Identity

Artist
Teacher/Educator

About Chuck the GM

Hello! My name is Chuck, and I’ve been GM-ing and playing TTRPGs for about six years. As an experienced improviser trained through the Second City Conservatory Program, I especially love the collaborative nature of TTRPGs. Working with my party to build satisfying stories and compelling character arcs is one of my greatest joys. While I mostly play D&D, I’ve recently been branching out into other systems like Pathfinder, City of Mist, and Call of Cthulhu. I’m currently in the final year of my MFA in Film, which follows my MA in Film Studies. I’ve loved creating and telling stories since I was a kid, back when I filled my math notebook with fantasy tales instead of working on the Pythagorean theorem (sorry, Mrs. Greenfield). Storytelling in all its forms has always been a passion of mine. TTRPGs are first and foremost about having fun, and I can’t wait to get rolling. Oh, and there will always be puns, and I’m not sorry.

At a glance

Less than a year on StartPlaying

8 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

Average response time: 2 hours

Response rate: 100%

Featured Prompts

When I'm not running games I'm...

Making films, watching movies, reading fantasy, or exploring nature!

How Chuck the GM runs games

I love challenging combat, but I’m flexible when it comes to difficulty and stakes. One issue I’ve run into as PCs grow in power and experience is that many TTRPGs try to balance this “power creep” by taking away player turns and agency. To me, that’s not a satisfying mechanic, so I focus on designing dynamic and engaging combat encounters instead. I’m also a big fan of roleplaying, and I’ve got a wide range of character voices. I try to make roleplay just as high-stakes as combat, with meaningful choices, progression, and a healthy dose of humor when it fits. Before we start a game, I like to check in with my players about the kind of experience they’re looking for and encourage them to roleplay as much, or as little, as they’re comfortable with.

Featured Prompts

If my games were Movies they'd be directed by...

As a filmmaker, I want to say me, but I'd say Edgar Wright. Bit of action, some comedy, and a whole lotta heart.

Rules are...

The Rules are more what you'd call "guidelines" than actual rules. Welcome aboard the Black Pearl!

When it comes to voices

I got a lot of them. But for some reason, all Orcs are cockney British? I don't make the rules. Wait a minute.....

Chuck the GM's ideal table

My table is collaborative, story-driven, and fun, with a balance of roleplay and dynamic combat. I love meaningful character arcs, high-stakes choices, and sprinkling in humor when it fits. I check in with players to learn what kind of experience they want, and I encourage roleplay at whatever level they’re comfortable. The vibe is welcoming, creative, and respectful: we’re here to build cool stories together. Players who enjoy teamwork, character development, and a mix of challenge and laughs will feel right at home.

Featured Prompts

I am for a vibe that's...

Fun but challenging. I like stakes in my encounters, whether that's in combat or in social settings.

If you're into ___, you're going to love my table

The Dragon Prince

I love it when a player

They have fun and feel comfortable enough to come out of their shell! And when players get so into their characters, I don't have to say anything for 10 mins? **chef's kiss**

Chuck the GM's Preferences

Systems

Dungeons & Dragons 5e
Star Wars 5e
Mass Effect 5e
The Lord of the Rings™ Roleplaying 5e

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Rule of Cool (RoC)