game master profile header image

Cost Per Player

$25.00
Chelsey

Chelsey (she/they)

5.0

(2)

LGBTQ+
Neurodivergent
Women/Femme Identifying

Less than a year on StartPlaying

Highly rated for: Teacher, World Builder, Storytelling

About me

My name is Chelsey, I have been playing TTRPG since my teens so over 20 years now. I am a creative writer and novelist of high fantasy style writings which I have also been doing for about 15 years. I have been running campaigns for four years now and still going, and I have always loved being creative, helping my friends escape the real world in immersing themselves in a world where they can be their most authentic selves and have the most fun and I genuinely enjoy creating new things and Home brewing campaigns so I get to be the curator of a whole New World but my players get to determine what their story is within that world. I choose who the BBEG and their minions are but the players choose the journey from point a to point Z and I love sitting back and letting them explore my world and truly enjoy the fruits of my labor yet I’m not afraid to hand the reins off and let them go left when I intended them to go right I am a very flexible game master and I care more about user experience than my own personal outcome. I, also, was recently apart of a wonderful DM school with Amy Vorpahl (seen on Dropout, Dimension 20, Critical Roll, and many other amazing projects!) it was such a rewarding experience and so great being taught by her.

GM Style

I rely on character backgrounds from players to form a customized game geared toward each individual and as the group total. I have no limit as to setting for said creative campaign, meaning if my players want a high stakes high fantasy, low steak, sci-fi, steampunk, real world, superhero or Anything else that can come to the imagination like having combat and puzzles being pretty evenly distributed throughout my game, but again if my players want more puzzles than combat, then they will get more puzzles than combat if they want more combat and almost no puzzles that is how the game will be. I am a flexible GM.

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