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Emma

she/her

5.0

(5)

Timezone

Etc/gmt

Language

English

Identity

Women/Femme Identifying
Game Designer

About Emma

I was introduced to D&D 3.5 and Pathfinder in grad school and I couldn't believe there was a system, mechanics, and ways to share all the world building I used to do for fun. I've been hooked on TTRPGs since! I'm all about fun games that provide a collaborative story-telling and problem-solving experience. IRL, I'm an economist with research interests in comparative institutional analysis - which definitely inspire my homebrew campaign settings!

At a glance

3 years on StartPlaying

2 games hosted

Highly rated for: Teacher, Knows the Rules, Creativity

Featured Prompts

My 3 systems I'd bring to a desert island would be

a collaborative worldbuilder, like Microscope; a tactical puzzler, like Draw Steel; and a fast, fun, pulpy system like Savage Worlds. And 3 good friends to be stranded with and allow our schedules to finally align!

How Emma runs games

I like to be my players' biggest cheerleader! Getting to see players solve problems collaboratively and creatively, discover secrets, and pull off really cool things (I'll help with the mechanical details if needed) are my favorite aspects about TTRPGs. I also always try to make sure that rules and stakes are clear as they keep our expectations and reality in line. I enjoy offering sessions with a mix of challenging encounters where the foes are obstacles to important objectives, puzzles awaiting clever solutions, and mysteries to unravel. In campaigns, I love to provide an immersive world with deep lore that is well connected to the player characters. We'll use grid maps for tactical encounters but otherwise explore and roleplay using theatre of the mind.

Emma's Preferences

Systems

Game style

Rules as Written (RaW)

Puzzle / Mystery Focused

Tactical / Crunchy

Realm Building

Social

Emma's games