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Emma

she/her

5.0

(6)

Timezone

Etc/gmt

Language

English

Identity

Women/Femme Identifying
Game Designer

About Emma

I was a part of playtesting for Draw Steel (find me in tiny print in the books!) and have been directing it since its release. It's currently my go-to TTRPG system! I was in grad school when some friends introduced me to Pathfinder. I couldn't believe there was mechanics for all the world building I used to do for fun. I've been hooked on TTRPGs since! I enjoy a wide variety of systems and love learning and teaching new games. I focus on fun and providing a collaborative storytelling and problem-solving experience.

At a glance

3 years on StartPlaying

2 games hosted

Highly rated for: Knows the Rules, Teacher, Creativity

Featured Prompts

My 3 systems I'd bring to a desert island would be

a collaborative worldbuilder, like Microscope; a tactical puzzler, like Draw Steel; and a fast, fun, pulpy system like Savage Worlds. And 3 good friends to be stranded with and allow our schedules to finally align!

How Emma runs games

I like to be my players' biggest cheerleader! Watching players solve problems collaboratively and creatively, discover secrets, and pull off really cool things (I'll help with the mechanical details if needed) are my favorite aspects about TTRPGs. I always try to make sure that rules and stakes are clear as they keep our expectations and reality in line. We'll use grid maps for tactical encounters but otherwise explore and roleplay using theatre of the mind.

Emma's Preferences

Systems

Game style

Rules as Written (RaW)

Puzzle / Mystery Focused

Tactical / Crunchy

Realm Building

Social

Emma's games