Dan banner

Dan

he/him

4.9

(8)

Timezone

America/new York

Language

English

Identity

Neurodivergent
No Gen AI

About Dan

I began playing TTRPGs when I was about 12 and barely understood what they were. We were in the Scouts, just spouting off what-if scenarios to each other that slowly became more elaborate, until we accidentally reverse engineered a Frankenstein's monster of D&D! Once we learned rules existed for what we were doing we quickly swapped from our nonsense system of course, but I still have that old rulebook hanging around somewhere. At around 14 years of age, I GM'd for the first time, and could never go back. I quickly became my group's Forever GM, a title I, to this day at nearly 30, wear with pride. I have been running the same sandbox campaign for the entire time, along with many other smaller games on the side. This will be only my second foray into professional GMing. I wanted to be a part of StartPlaying both because I love GMing for people, and because I want to help facilitate this hobby to people who maybe wouldn't have played otherwise. Not every group has a willing Forever GM, after all.

At a glance

Less than a year on StartPlaying

1 games hosted

Highly rated for: Storytelling, World Builder, Beginner Friendly

$20 per session

Average response time: Under 1 hour

Response rate: 100%

Featured Prompts

I ran my first game...

...when I was 14, in Scouts. We were sitting at our campsite and I offered up a story I'd been writing. They accepted and, even though it was a shoddy campaign looking back on it, their excitement and joy set the foundation of what I love about GMing today

I started running games because...

I wanted my friends to have fun. Simple as that. My first campaign was a sandbox world, and I let them run absolutely rampant. Their antics set the foundation for what that setting eventually evolved into 14 years later.

My 3 systems I'd bring to a desert island would be

Draw Steel, a current favorite of mine, picking up a lot of the issues I have with D&D and improving on them. Cairn, a fantastic OSR system. Teachable in minutes, a favorite for introducing new people to the hobby. And Starfinder, as my longest running campaign is set in it.

How Dan runs games

I am more interested in telling a story than in combat, and in creativity more than I am in rigid rule following. Finding alternate ways out of fights, finding new uses for spells beyond what the books say they do, and finding creative solutions to problems is what I find rewarding to encourage my players to do. I love being surprised by how they act. I enjoy making combat encounters, but rarely go at them with intent for a player to lose their character. And if it happens I am always willing to negotiate, offering alternate punishments so a PC can carry on while still feeling the weight of their mistake.

Featured Prompts

I prep by

I prefer to prep scenes rather than story arcs. I want the world to feel like it is moving, whether players are there or not. So, based on my predictions of where the party's going, I make scenes for them to encounter. I also prep some vaguer scenes in case of anything unpredictable.

Rules are...

Baselines, to be edited to work for the individual group. If the party isn't happy about a particular rule, it should be scrapped. Likewise if the party or I feel certain rules are missing, they can be added in to fit the need.

Dan's ideal table

I like a table that feels like a group of friends. we're there to all have a good time together, and everyone's playstyle should reflect that, playing to each other's strengths and weaknesses. Roleplay is most important to me so I love when players get fully into their characters, but understand that not everyone can do it, especially from session 1. I also enjoy combat, but encourage creative solutions to problems. After all, head on encounters is rarely the only solution to problems in real life.

Featured Prompts

I love it when a player

Finds creative ways to use their abilities. Maybe it's not in the rules as written, but I love stretching the definitions of abilities to work outside of combat, especially for spells.

I think metagaming...

Certainly has its place, but should generally be kept to a minimum. In combat I'm much more forgiving of meta gaming, as strategizing with your party is part of the fun. But in roleplay I expect you to play your character, not the "correct" answer.

Dan's Preferences

Game Mechanics

d20 System
d10 System
OSR

Game style

Roleplay Heavy

Combat Heavy

Dungeon Crawl

Rule of Cool (RoC)

Combat Lite