Astray
he/him
5.0
(5)
Timezone
Language
Identity
About Astray
GMing for 8 years across D&D, Pathfinder, and various smaller systems, preferring brooding narrative games. I ran in person games before the pandemic but now exclusively use Foundry VTT in which I do custom token art for players and bosses.
At a glance
Less than a year on StartPlaying
Highly rated for: World Builder, Creativity, Rule of Cool
Featured Prompts
I became a GM because
I am always coming up with ideas for stories and love when players can take my stories and run away with them
When I'm not running games I'm...
doing art commissions, writing books and comics, and exploring new ttrpgs systems to take ideas from
How Astray runs games
I run narrative heavy, roleplay first, rule of cool games. I love combat but what I find so powerful about it is why you're fighting. I do a lot of heavy worldbuilding for players to explore and write out intricate possibilities for my players to latch on to.
Featured Prompts
I prep by
Making custom hand made art for characters, locations, and battle maps and put it into foundry for some extra flare.
My favorite trope is...
Flawed characters finding redemption or defying the odds. Heroes who feel human becoming something larger than life and learning something along the way.
Astray's ideal table
I thrive with players who bring their own ideas to the table about characters and choices to the story that we can bounce back and forth. I work best with role players, improvers, and explorers who have a passion for creating compelling moments.
Featured Prompts
If you're into ___, you're going to love my table
Metal Gear, Yakuza, Nier, Disco Elysium, Red Dead, Witcher, and Silent Hill
I love it when a player
Makes their own twists to a scene, especially when the player knows the risks and makes the choice anyway
Astray's Preferences
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