Angelle
she/her
5.0
(11)
Timezone
Language
Identity
About Angelle
Hello. I'm Angelle, a former high school science teacher of six years turned software engineer turned Game Master. For my whole life, I've been planning, organizing, facilitating, and creating to make fun, interactive, collaborative, and educational experiences for students, coworkers, clients, and friends. Through each career, I've learned more that I'm happiest when I'm facilitating entertainment for a group of people, whether it's putting together a perfect lesson plan, wrangling coworkers for a work trip, or hosting games for my friends. After GMing for my friends, my sessions became popular among my friend group and community center. Friends of friends started asking to join sessions, and I started running multiple sessions in a week, still excited for each one whether I was planning or playing. My friends then dared me to try to make money from GMing, since I was so good at it, and was bringing in so much attention already--they even said they'd pay for the quality of GMing I do regularly already. So here I am on a dare. I've been wanting to try my hand at running more sessions with different people, and I daresay my experience in teaching has prepared me for all of it.
At a glance
Less than a year on StartPlaying
Highly rated for: Creativity, Inclusive, Teacher
Featured Prompts
I became a GM because
I love facilitating dynamic, social entertainment creatively. Being a GM scratches that itch even better than my teaching career. I love moments where I can make my players gasp and laugh and feel closer with their friends.
My favorite system of all Time is
Daggerheart. I like improvising and letting players drive the narrative, and this system really encourages reacting to unexpected player actions.
The three words my players would use to describe me are...
Flexible, Organized, Creative
How Angelle runs games
Thus far, my games have skewed toward a role-playing focus, with combat as a way to spice up the roleplay while still offering the more optimization-minded players a challenge. I like to ask a lot of questions to my players to encourage them to roleplay and give them opportunities to think about how to develop their character. For my campaigns, I'm always looking for that big gasp when a plot twist about a player's background is revealed--especially when it intertwines with the main story and other players' backstories. For my roleplay heavy sessions and oneshots, I like to come up with an exciting scenario for players to explore, and let them go wild with their own ideas for how they can progress. One of my most popular oneshots was a heist where the players had to figure out how to cause enough "distraction points" to a grand feast before they could leave the grand hall and search for the treasure. For my combat heavy sessions, I enjoy coming up with boss mechanics that might remind players of raid bosses from an MMO, especially since I tend to have large groups. One of my most popular bosses had locations around a 3d map he could teleport to unless the players freed imprisoned spirits around the room that would then block one of his teleporters. I like to use Brennan Lee Mulligan's "toybox" approach to planning, preferring to improvise in reaction to my players so they can drive the direction of the narrative, with me merely guiding and facilitating. I find this allows me to let my players have more satisfying impact on the narrative. As a former teacher, you can expect me to be organized and to control excessive crosstalk and tangents, as well as having good experience in deescalation techniques and conflict resolution. I still like to allow a certain amount of chaos at the table, to keep a relaxed vibe, depending on the preferences of the players.
Angelle's ideal table
My favorite players are ones who enjoy roleplaying characters with endearing flaws. Comedy is particularly welcome at my table, and I like creative players who try to flavor their spells and abilities to get a character that fits a unique fantasy. Being engaged with roleplay and story is a huge plus to me. I prefer my players not try too hard to optimize their characters and intentionally make some "wrong" choices as part of their development. I like to encourage creative solutions and rule of cool. I do try to rein in some choices when it falls too far out of the balance of the rules and allowing similar actions too often would be detrimental to fun and fantasy for other players. However, if there's a cool thing you'd like to do, more likely than not I'll allow it and enjoy the creativity! Players should always assume best intentions of me and each other. We're all here with the same goal: having fun! Some players may not be the best fit for certain groups of players or even for me as a GM. This shouldn't be assumed as a poor reflection of any person, and you should feel empowered to be candid about your wants and needs at the table and in turn be welcoming of the same from other players.
Featured Prompts
I am for a vibe that's...
Silly but structured. Engaged but relaxed. Collaborative and creative.
I love it when a player
Is so invested in their character that they lose their mind when a major reveal happens about them, or when they play like their discovering their character with the table.
I think min/maxing...
Is ok in moderation. It's fun to play an effective character, but it's not fun to play with another character that's makes you feel unimportant in comparison.