mac
he/him
5.0
(3)
Timezone
Language
Identity
About mac
I have written a few books on drivethrurpg. The neo Tokyo 2100 setting for savage worlds a copper best seller, and a few adventures through menagerie press. Roleplaying has been my main hobby for the majority of my life. I love a lot of different systems and have taken to collecting random rpgs even if i never have the chance to play them. I typically like crunchier systems but of course have spent a lot of time with dnd as well. The main systems i have gmed lately are dnd 5e. Fallout, Lancer, Cyberpunk red and am looking to run more sci fi or cyberpunk adjacent games.
At a glance
4 years on StartPlaying
Highly rated for: Creativity, Inclusive, Rule of Cool
Featured Prompts
I got started GMing...
When i was 15 years old. I went to a garage sale with my aunt and found the old school dnd blue box set. I always loved using my imagination to create cool stories, characters and worlds and at first i was very shy, but i talked my high school friends into it and i never looked back!
My 3 systems I'd bring to a desert island would be
Dnd 5e, just because its versatile and easy to play and it has good longevity to it. fallout 2d20, i love the grit of the game and all the cool weapons and customization. Also it makes survival fun. Battle Century G remaster. you get to build custom mecha and pilots. also its balanced for rp also
The three words my players would use to describe me are...
Creative, i homebrew 90 percent of the games i run. Improv, i am able to come up with npcs or scenarios completely off the top of my head. this has been a strength in running truely sandbox worlds. welcoming, i want ever player to feel badass and to love their character and the team!
How mac runs games
I run true sandbox games. You can try anything you can think of, and the world will react to it. I lean hard into improv, adapting the story on the fly and working with you to create something genuinely awesome. I like making my players feel badass—but you’re gonna earn it. I don’t pull punches, because the wins hit way harder when you fought for them. Roleplay is a big deal at my table. It’s what drives the story forward. Most sessions land around a 50/50 split between RP and combat, but it flexes depending on what’s going on—sometimes you’re planning something big, sometimes things get weird, sometimes you’re stuck in some fever dream of an adventure. I also use AI tools for custom maps, tokens, and music to make everything feel more alive. If I had to sum up my style: freedom, humor, challenge, power fantasy, and a bit of horror mixed in.
mac's ideal table
Usually how it goes at my table is everyone shows up, we talk a bit see how everyone is doing, get the giggles out. get comfortable. Then we lock in, we do the mission and stay mostly in character, some out of character talk happens especially if its funny, but the serious moments stay reverent. in the middle we take a 10 minute break. get water, a snack, use the bathroom or just hang out and chat. Then we continue the story, near the end of session we set up the story for what we want to do next session, we socialize a bit wrap up and then do it all over the next week.
Featured Prompts
I am for a vibe that's...
Relaxed and fun. Having good chemistry at the table is important. We should be able to enjoy chatting and joking with each other. Especially because some games can have very heavy content, its important to remember that its a game.
I love it when a player
Hypes up other characters during their turn and makes other members of their team feel good and help spread the fun around. Or when a player makes maybe a suboptimal decision because it tells a better story. Or tells the party what his character is thinking when he does certain actions etc.
My table is not the place for...
no disrespect of other players or myself as the GM. Everyone needs to have fun. Please dont meta game, try to think and view things from the perspective of your characters knowledge while we play. You can min max if you like, but if you do make sure everyone is chill with it at the table.
mac's Preferences
Systems
Platforms
Game Mechanics
Game style
Roleplay Heavy
Combat Heavy
Rule of Cool (RoC)
Sandbox / Open World
Tactical / Crunchy