The Couriers l Like Clockwork l 🏳️🌈 GM l Beginner Friendly
Monster of the Week on Discord
Price per player-session
You will be charged when a session starts
$20.00
Information
Duration: 2 to 4 hours
Number of players: 2 to 6 players
Experience required: Open to all
$20.00
About the adventure
T here are many reasons people join the Couriers. Curiosity of the unknown. A greater destiny. Revenge on the unnatural. Whatever the reason may be, the rules in joining are simple. Always follow the postcards and handle whatever greets you. Your attention is drawn to the familiar stamp in the corner of the mail. Another assignment. Another road-trip. You quickly flip the card, heavily analyzing the words your dear old “mom” has written you this time. “Hey Honey, Hope you’ve been well! You won’t believe the trouble I’ve had at work as of late. I just can’t get this one house to sell. Visitors keep saying they hear ticking in the walls and with a few recent deaths in the neighborhood, nobody even wants to take a look. Time really is of the essence here. Hugs and Kisses, Mom”
Mapleru (she/her)
5.0
(11)
2 years on StartPlaying
5 games hosted
Highly rated for: Inclusive, Teacher, Storytelling
Additional Details
How to prepare
Players will need at least a mic for this adventure and a webcam is recommended for the full effect. They will need two d6 for their rolls which can be physical or digital. Reading the Player Moves sheet is required before the start of the game and I will happily remind what each feature does during the game. A reference photo of player characters appearance is recommended to allow a fun visual for the other PCs to imagine
What I provide
I will provide reference photos for important settings, npcs, and objects during the game.
Content warnings
(none)
Safety tools used
- Lines and Veils
- Stars and Wishes
- X, N, and O Cards
How will character creation work
At the beginning of session, players will choose their playbooks and intermingle their stories using edible pdfs and google docs. A monster hunter character idea is needed before the session begins to allow quick transition into playtime.
Players can expect
- Combat/Tactics: Low
- Roleplay: High
- Puzzles: Medium
- Experience Level: Open to all
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