Tyranny of Dragons
Authors: Wolfgang Baur, Steve Winter, Alexander Winter, Mike Mearls, Jeremy Crawford, Christopher Perkins, Matthew Sernett, Chris Sims, Rodney Thompson
The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat's immortal tyranny?
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Tyranny of Dragons Reviews (17)
See what other Game Masters and players are saying about Tyranny of Dragons
Do you want a campaign where your ultimate big bad is Tiamat herself? This is the campaign and adventure for you! There are several dragons characters will have a chance to go up against as well. As an experienced DM, I went into this with a behavior blind of not realizing all of the problems this campaign has as I'm so used to other adventures having gaps and holes in them. Tyranny will need a lot of work from the DM to flesh out areas or balance them. Plenty of aids and maps can be found on a site like DriveThru or just even online in general to make running this adventure that much smoother. The overall adventure does have a very linear progression, with certain chapters allowing a more sandbox approach of exploration within them than others. In addition, there are several newer sources like Fizban's to enhance the adventure and add some challenges to what characters go up against. When I've run this campaign, it goes for about 108 sessions, a little over two years to complete. Both groups I've run Tyranny of Dragons for so far have had a blast!
Tough to run, but can be amazing to play. Tyranny of Dragons requires an experienced DM, who is willing to put in a lot of extra work. The epic central premise can easily get bogged down. As written, the adventure puts you on a railroad, with stops that can be cluttered with too many unnecessary non-player characters. On the other hand, since publication, there are many other campaigns and resources that can be blended in, to make the adventure truly epic--especially Storm King's Thunder, Descent into Avernus and Fizban's Treasury of Dragons.
This is my favorite long term campaign to run even though it takes some heavy lifting by the GM. It requires a good amount of coxing during session zero to get backstories that will pay off later in the campaign. I recommend GMs read the rules for the Council Sessions in chapter 9 and be open to substituting monsters with updated rules. I give players in this campaign the option to make major character changes up to level 5. The campaign is high on combat and roleplay. It also covers different genre from spy craft to court intrigue, with lots of fighting and opportunities for character twists. Watch out for the early TPKs on this one! I gave this 5 stars because I love a challenge
For players this can be a wonderful experience when done right. You travel up the expanse of the Sword Coast in pursuit of the Cult of the Dragon. one of the few campaigns published that goes into Tier 3 territory Tyranny of Dragons has an amazing premise. It is quit a commitment but well worth it. With the history of the Cult and their new campaign to hoist Dragons into their rightful position as overlords of all humanoids this Module brings in groups like the Order of the Gauntlet, Thayan Necromancers, and the rulers of Waterdeep!
Great ideas, terrible execution. Often players complain that there aren’t enough dragons in their Dungeons&Dragons game, not the case here. Not only that, you are set to face a goddess at the end. This is THE epic campaign, good versus evil! It has the greatest intro ever. The story start with bangs and ends with facing Tiamat But as written it is full of shortcomings. The DM has to do a lot of heavy lifting. Some chapters are boring, there is a lot of railroading, unnecessary deadly fights with non-important npcs, lack of guidance on the intrigue parts and plot holes. But all can be fixed to focus in the cool dragons and hateful villains