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Intro to ALIEN: The Roleplaying Game - Hope's Last Day

Intro to ALIEN: The Roleplaying Game - Hope's Last Day

Alien RPG on Owlbear Rodeo, Zoom

Price per player-session
You will be charged when a session starts



  • Duration: 3 to 5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

Hope's Last Day tells the story of the terrifying final hours of Hadley's Hope from James Cameron's seminal sci-fi masterpiece; ALIENS, taking place before Ripley and the Colonial Marines arrive on LV-426 in that movie. Written for 3-5 players, Hope's Last Day is an official introductory scenario designed to introduce players to the game as well as be a thrilling cinematic experience set in the classic Sci-Fi Horror universe. The game might take a second session to complete depending on time/availability of players. IMPORTANT: This is a horror game which will feature graphic descriptions of violence and gore, foul language, tense/suspenseful scenarios, and potential jump-scares.

Professional Game Master



11 years as a TTRPG player

11 years as a Game Master

0 games hosted

Brings Rulebooks, Dice, Screen, Laptop (Audio/visual). to the table

Damien  profile

Additional Details

How to prepare

Players will need access to 6-sided dice in two seperate/distinct colours. Players will be rolling between 2 and 10 of each of these coloured dice at the same time depending on the situation. Players will be expected to read and understand a short bio for their character before play starts.

What I provide

Players will be provided with pre-generated character sheets. Players will be provided with details of equipment, weapons etc. Maps will be provided on OwlbearRodeo, this is a FREE web-browser based tool. An access code will be sent for players to access maps.

Gameplay details

A detailed briefing on tone and expectations will be held at the beginning of the session, followed by a debrief at the end. Combat in the game is fast and rules-light and, along with all other rules, will be learned in-play as they come up. As the GM I will be heavily roleplaying characters, players are free to approach this at their own comfort level.

Content warnings


Safety tools used
  • Breaks
  • Debriefing
  • Open Door
How will character creation work

There are five pre-generated characters that will be sent out to players. These are rules-light but do have short write-ups on their motivations that should be read and understood.

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: Open to all

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