Tomb of Annihilation

Tomb of Annihilation

Authors: Christopher Perkins, Will Doyle, Steve Winter, Adam Lee

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Game System

Dungeons & Dragons 5e

Release Date

9/8/2017

Themes

Fantasy
Horror
Mystery
Survival

Details

4-6 Players
90-150 Hours
30-50 Sessions
Levels 1-11

Tomb of Annihilation Reviews (16)

See what other Game Masters and players are saying about Tomb of Annihilation

Tulio avatar

Tulio

New review

Ran 53 sessions

Let me start by saying that I am a big fan of Tomb of Annihilation. I believe that it is one of the few adventures that does dungeon-delving justice. The adventure not only gives the DM a whole continent to play with, but also an enticing, interesting and DEADLY tomb that just invites you to open one more room.

Belle avatar

Belle

Ran 19 sessions

This is the first campaign I ever ran/played and it is a tough one! Expect lots of character death, but that keeps the excitment fresh throughout the adventure. Lots of wacky bits peppered through the break up the tention though! A large part of it is a hex crawl which I find is very polarizing for groups: you love or hate it; but it is a nice through back to old school D&D. If you are looking for a challenge, where a mistake will end up with you fully dead, this is your adventure.

Scott N avatar

Scott N

Ran 111 sessions

Tomb of Annihilation is a campaign of two halves. The first is a survival hex crawl, with undead, dinosaurs and undead dinosaurs. The second half is a deadly, puzzle-filled dungeon crawl. The good news is that those two halves are some of the best that D&D has to offer. For players, if either survival games, or puzzles, are not to your taste, steer away from this one. If you are good with both, you will have a blast in one of the most creative campaigns ever published. For dungeon masters, there are a few rough edges to sand off. It's tricky to give the Death Curse some urgency, while still giving the players enough time to explore. The lost city and the final tomb can be tricky to prepare for, since the players can go anywhere in a given session, but if you are up for the challenge, it's a lof of fun to run.

Traxxar avatar

Traxxar

Played 32 sessions

Great flavour and game twists. Only challenge is that mechanics like crafting or buying items is difficult once getting properly started

Tyler  avatar

Tyler

Ran 32 sessions

This Jungle adventure hex crawl has been a blast for my groups and that fact that you can explore and cut your own path to the lost city is great. The first part is very dangerous for lower level party's but you feel the growth as you over come the monsters and by the end of the jungle exploration section and the group is feeling strong they are dropped into even more dangerous and realize the jungle has given them a faults sense of security. This is a great adventure for Intermediate and above players. It could be hard for a group of new players as it is not very forgiving. But the sense of danger and risk of death is very real as Resurrection has been taken off the table.

Del avatar

Del

Ran 19 sessions

While it does requires some work from the DM side and it has potential to be a truly sandbox experience for the players where their backstories are the real hooks! really recommend it ! exploration is very good in this module!

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