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The Conspiracy: A Campaign of Cosmic Horror

27 Reviews

The Conspiracy: A Campaign of Cosmic Horror

Delta Green, Call of Cthulhu on Foundry VTT

Price per player-session
You will be charged when a session starts



  • Duration: 2 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

It's the 1990s. You just joined the FBI as a new graduate, and everything was normal. Until that ONE mission, when you were recruited to Delta Green - a top secret organization of US federal agents. Mindrending cosmic horrors 😱 Paranormal investigation 🔍 Protecting humanity 🚨 Amazingly beautiful handouts ✨ You are the thin green line, keeping the public safe from horrors worse than they could possibly imagine. You hunt down the monsters and destroy them before they can cause more harm. For as long as you can. Before you succumb to insanity or death. The question is not if that will happen, but when. Delta Green was published for Call of Cthulhu in the 1990s. It is Call of Cthulhu meets X-Files in the modern day, and boasts some of the best setting writing of any RPG.

Professional Game Master

Mikael Hellstrom


27 Reviews

Game Designer

39 years as a TTRPG player

39 years as a Game Master

281 games hosted

Brings Rulebooks, campaign books and other sourcebooks for the game in question. As my games are virtual, I prepare the VTT ahead of time. to the table

Mikael Hellstrom profile

Additional Details

How to prepare

Players will need a mic (webcam optional). They will not need to read or own the rules or create characters if they do not want to. Think of a concept for a character in federal law enforcement who would join a secret organization to combat the cosmic horrors.

What I provide

I bring: - Foundry Virtual Tabletop - Soundtrack - Ambience - Weather and other special effects - Animated die-roller - Rulebooks - Character sheets - Handouts by professional graphic designer - Character tokens. - Maps

Gameplay details

In a typical session, the PCs will get a mission from their superiors, very often a mystery that has to be investigated to identify and eliminate the unnatural threat that has entered our world. That means a lot of detective work for the characters. And sometimes, they will have to break the law to destroy monsters. Note that this is a horror game, which at its core deals with characters who are subjected to physical and mental trauma, and the effects thereof. That said, the goal is to subject the characters to these trials, not the *players*, though players *should* be comfortable with getting scared or creeped out during the session. I use Monte Cook's Consent in Gaming safety tool, and will be asking players to submit the checklist and communicate what are hard lines or veiled content for them. As written (and this can be adapted), the setting contains: *Bugs * Blood * Gore * Harm to animals * Torture * Unnatural scientific experiments on animals and humans * Racism * Self-harm * Terrorism * Torture

Content warnings


Safety tools used
  • Lines and Veils
  • Luxton Technique
  • Luxton Technique Discussion
  • Monte Cook RPG Consent Checklist
  • Session 0
  • X, N, and O Cards
How will character creation work

We will use Session 0 to discuss safety indepth, as this is a game about cosmic horrors. Characters will be traumatized by their experiences, but players should not be. During session 0, we also generate characters, and players should collaborate to create characters that can work well as a team.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: High
  • Experience Level: Open to all

Player reviews (27)

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