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Baldur's Gate: Descent Into Avernus

Baldur's Gate: Descent Into Avernus

Dungeons & Dragons 5e on D&D Beyond

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 3 to 4 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$20.00

About the adventure

FORGE YOUR FATE IN HELLFIRE! Welcome to Baldur's Gate, a city of ambition and corruption. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur's Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells?

1 year on StartPlaying

41 games hosted

Highly rated for: Storytelling, Creativity, Knows the Rules

Additional Details

How to prepare

Mic is required. Webcam not required. Players should be prepared to use - Discord - D&D Beyond - Foundry VTT (through Google Chrome with game link - no download required) - Beyond 20 (Google Chrome extension)

What I provide

All VTT and online resources needed to run the campaign

Gameplay details

A link to join the discord will be given once a player joins the campaign, which is where further links to D&D Beyond and Foundry VTT can be found, along with instructions for character creation. We will do a short Session 0 to introduce ourselves, go over Player and DM expectations, start character creation, and answer any questions people may have about the campaign and/or gameplay. We will take a short 5-10 minute break in the middle of each session to stretch, use the restroom, and/or grab a snack.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Open Door
  • Session 0
How will character creation work

Characters will be created on D&D Beyond. I will encourage players to come up with a backstory for their characters, that I will try my best to incorporate into the campaign. We will use discord as our primary source of communication between sessions if anyone has further questions / feedback.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Open to all

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