Noralf
he/him
4.9
(199)
Timezone
Language
Identity
About Noralf
I’m a full-time GM with a tech brain and a storyteller’s instinct. I run clean, well-prepped games with a healthy dose of improvisation and just enough chaos to keep players guessing. I love throwing players into situations they’ll definitely survive (probably). Also: unapologetically committed to terrible accents, delivered with great enthusiasm.
At a glance
3 years on StartPlaying
2804 games hosted
Highly rated for: Creativity, Teacher, Storytelling
Average response time: 2 hours
Response rate: 100%
Featured Prompts
My 3 systems I'd bring to a desert island would be
DND 5E, Mausritter, and Mothership!
My favorite books are
mostly fantasy and sci-fi classics. I love Tolkien, Le Guin, Jordan, Prachett, Ambercrombie, Asimov, Herbert, Tchaikovsky, Vonnegut, Wells, and Verne. That being said... Hemingway, Conan Doyle, Dumas, Faulkner, Dickens, Carroll and Stevenson spark real joy.
When I'm not running games I'm...
Reading fantasy or space horror in the sun down by the lake near my house. Mountain biking in Bavaria. Watching rugby religiously every weekend. But mostly... spending time with my daughter.
How Noralf runs games
Professional GM. Tactical mind. Narrative heart. 🎲 I run immersive 5E games that focus on of smart combat, compelling storytelling, and player-driven chaos. Every session is designed to challenge your choices, reward your creativity, and keep the pace moving. New players are welcome, veterans will find depth, and no one leaves bored. 🎲 Expect dangerous encounters that make you think, worlds that react to your decisions, and narratives that weave your character’s story into the heart of the campaign. Roleplay matters, exploration matters, and yes, sometimes the dice are merciless. 🎲 I’m rules-light when it keeps the game flowing, serious when it counts. 🎲 I'm fluent in inconsistent accents and at creating emotionally unstable NPCs.
Featured Prompts
I deal with rules issues by...
using them as teachable moments for player... or GM! My players frequently correct me, and I'm very grateful for it. The best way to master a system's rules is to learn through play.
My games focus on...
character-driven stories! I enjoy running sandbox games and telling tales with player agency and character spotlighting. I try to encourage tables to grow where I have my players guide me.
Rules are...
the cornerstone of all good TTRPG experiences. An experienced GM knows their system's rules exceptionally well, and when to employ the Rule of Cool to better capture play creativity, not to negate their lack of understanding. Paradoxically, no one ever knows all of the rules.
Noralf's ideal table
Featured Prompts
I love it when a player
challenges me! Bring the chaos, bring the energy, bring the cool.
I think min/maxing...
wonderfully creative, and undeserving of a negative moniker. That being said, with any power comes responsibility, and a need for mindfulness of group joy over power-play.
My perfect party mix is
5 wizards or 5 rogues. Don't architect balance. Embrace chaos. Give your GM a hard time!
Noralf's Preferences
Systems
Game Mechanics
Game style
Theater of the Mind
Rules as Written (RaW)
Play By Post
Organized Play
Sandbox / Open World