Orella: The Hand

Orella: The Hand

The Hand are an organisation who control crime in the world and now want to expand into ruling it. Can you stop them or maybe join them?

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$15.00

/ Session

Details

1 player following this game

Weekly / Saturday - 12:00 PM UTC

Session Duration / 2.5–3.5 hours

Campaign Length / 50–100 Sessions

0 / 5 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Orella is a fantasy/Victorian era/ steampunk world. This campaign takes place in the northern hemisphere of the world. You will find yourself in the central bank of Nor. This campaign kicks off quickly and asks what the players will do and what they want to do. This world is unforgiving but rewarding. Roleplayers will enjoy discovering the world and each others characters. Combat players will find challenging situations. Puzzle solvers will find mysteries. Orella has something for everyone. Come and find your game.

Game style

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

5.0

(7)

Educator

1 year on StartPlaying

Highly rated for: Storytelling, Beginner Friendly, World Builder

About me

Hi, I’m Martyn. I have been a Game Master for three years, running Dungeons & Dragons. During that time, I have completed two full Dungeons & Dragons campaigns, each lasting approximately 18 months. Running these long-term adventures has taught me how to maintain momentum, develop characters over time, remember important choices, and bring a campaign to a satisfying conclusion. I am passionate about worldbuilding and have created my own detailed fantasy setting, Orella. It is a living world filled with distinctive nations, cultures, factions, religions, conflicts, and mysteries. I encourage players to build characters who genuinely belong within the setting, and I enjoy working collaboratively with them to connect their backstories, ambitions, relationships, and personal struggles to the wider campaign. Away from the gaming table, I work in learning and development and have many years of experience supporting, teaching, and encouraging others. I play as well as GM-ing and I write and I look after my beautiful doggo Olive.

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Character creation

Creating your character

We will conduct a sessions zero, I am open to any characters but I would like to explain the world so you can feel like you are in it. Any official character options are available. No homebrew as I will create a campaign setting on DND beyond and share all of my books with you to create what you want to. Please ask me about anything. I am happy with ideas. Starting level is level 3. For your player stats we will also save that for session zero and will be using rolled stats.

What to expect

Preparing for the session

Free DND beyond account is needed. I use it for character sheets and the maps vtt. Discord for the video/voice calls.

What Martyn brings to the table

I always try character voices but I am not very good at it and it is usually comical. I embrace rule of cool intense and hard combat, puzzle solving and lots and lots of roleplay. In terms of the players I want you to be communicative and I want you to ask questions about the world and game. If you want to try something talk about it and see if we can do it. Work with your fellow players. If there are issues then we talk and I will do my utmost to make a safe and comfortable environment for people. Most of all I just want everyone to have fun.

Homebrew rules

I do homebrew rules. critical hits - max damage plus another roll of the base damage dice. Critical fails on attacks will have a consequence, likely something I find funny. Potions can be used as a bonus action. But it will always be a roll. You can also use an action to throw a potion on an ally to heal them, but you will have to roll to hit (above a ten with no bonuses) Material components for spells other than resurrection magic are not required. The materials for resurrection will be as per the spell. f you drop to zero hit points you have a choice to make. Wait to be healed. Or make the heroic last moment yours. Receive the equivalent of a long rest regaining all abilities and spell slots and have an immediate turn. However this guarantees death from which there is no resurrection beyond true resurrection or a wish spell.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Martyn creates a safe table

Session zero will discuss character creation but most importantly player boundaries and no go's. I have safety guidelines in my discord server for everyone to access and ensure that players who wish to raise concerns can easily do so in session or after. After every session I will ask players to stay for five minutes to decompress and relax/discuss the session if they wish to.

Content warnings

Death

Safety tools used

Frequently asked questions