❄️Rime of the Frostmaiden ⚔️ PbP - Dark Secrets & Deep Roleplay!
Icewind Dale is trapped in an endless night! Uncover dark secrets, forge your path through Ten-Towns, and break the Frostmaiden's endless winter!
$15.00
/ Session
Details
3 players following this game
Play by Post (Asynchronous)
Billed Weekly / Thursday - 9:30 PM UTC
Oct 8 / Session 1
Session Duration / 1–2 hours
3 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
The sun has not risen over Icewind Dale in two years and Ten-Towns needs heroes bold enough to light a torch in the dark. Brave the frozen tundra, navigate desperate town politics, and unearth ancient secrets buried beneath the glaciers. 🗺️ Open Tundra Sandbox: Explore Ten-Towns and the frozen wilds at your party's pace. 🕵️ Personal Character Secrets: Your secrets and backstory become part of the adventure. 🎭 Character-Driven RP: Your choices, relationships, and rivalries shape the story. Will you succumb to the bitter cold, or end the Everlasting Rime? ------------------------------------------------------------------ 99% of the time, RULE OF COOL applies! Who actually cares if drinking a potion takes 3 seconds or 6? We're here to tell a dark fantasy story, not to play an inventory management game! As this is Play by Post, we're focusing on what works best in written medium: - Character relationships and party dynamics - Dialogue and atmosphere - Slow tension and immersion - Meaningful choices - Personal stakes We use Owlbear Rodeo for tactical movement and D&D Beyond character sheets + Avrae for rolls. A document explaining how to join, PbP dynamics, Session 0, and safety tools is provided as soon as you join. Everyone's welcome at the table, complete beginners to D&D or play-by-post, or seasoned veterans from past editions. I'll do my best to accommodate your needs and expectations!
Game style
Play By Post
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Game themes
Meet the Game Master
4 years on StartPlaying
96 games hosted
Highly rated for: Beginner Friendly, Inclusive, Storytelling
About me
Hi! I’m Capybara, a gamer and TTRPG enthusiast since 1995, with over 20 years of professional experience in writing and game design. I lean heavily toward the roleplaying side of the game, and my main goal as a GM is to set the stage for players to develop and grow their characters, creating truly unforgettable moments at the table. A fierce cultist of the Rule of Cool and the Rulings over Rules faction, I approach combat as something that should always feel meaningful, high-stakes, and cinematic. Currently, I’m running D&D 5e in a Play by Post format, with roleplay heavy takes on Curse of Strahd, Rime of the Frostmaiden, and The Wild Beyond the Witchlight.
View Profile →Character creation
Creating your character
All characters start at level 1. You can bring your preexisting character or I can help you refine a character concept and fill your character sheet. Standard Array or Point buy is recommended. All classes from D&D 2024 are allowed. UA's is not recommended but always open to hearing interesting ideas!
What to expect
Preparing for the session
You'll need a DnD Beyond account and a character to join the adventure. Through DDB, you can roll all your character's skills and attacks. We also use Owlbear Rodeo for maps, although you don't need an account to use it. You'll also need a Discord account and access to it whenever you want to post on our server.
What Capybara brings to the table
As a play by post DM, I focus on having new updates regularly so every time you come back you'll have something new to react to and build upon. I tend to prioritize dialogue and action over long descriptions or exchanges that don't add to character growth or move the plot forward. I also include character portraits, maps, handouts and music to get you immersed into the story as much as possible!
Homebrew rules
This being a Play by post game, some interactions can take a long time. We can always cut a scene and skip it if players prefer, doing a quick summary of what happened. This is particularly useful in downtime sections, or scenes like market purchases when there's not going to be any type of meaningful interactions. Also, we'll be using party wide initiative, this means that depending on the circumstances, your whole party, or the whole enemy group will get to attack first. This helps to keep combat fluid and allows multiple actions per post, so instead of taking days or weeks to finish a single combat, most encounters can be completed in a couple of posts. This approach speeds up play by post combat without sacrificing any of the tactical decision making!.
Equipment needed to play
Internet
Computer or Mobile Device
Platforms used
Safety
How Capybara creates a safe table
Once per week, I'll send each player a private message through the server asking for feedback, Stars (what you enjoyed and want more of) and Wishes (what you'd like to change or see differently). In any case, everybody's free to leave or join back without offering an explanation, although feedback on how to improve is always welcome.
Content warnings
Safety tools used

