Roads of Atherra

Roads of Atherra

A traveling magitech caravan powered by ancient runes begins to behave in ways no one can explain.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
4 NEEDED TO START
$15.00

/ Session

Details

1 player following this game

Bi-weekly / Tuesday - 10:30 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Across the frontier, massive caravans travel between scattered settlements using ancient rune-powered propulsion systems maintained by a small and respected clan known as the Rune Carvers. No one truly understands how the system works anymore. The runes are simply maintained the way they always have been. Until one day a rune changes. When the caravan arrives at the frontier town of Hearthgate Reach, the propulsion lattice begins behaving in unexpected ways. The Rune Carvers insist the rune pattern is correct, yet the system continues to shift. New markings appear beside the runes. The hum beneath the wagons grows stronger. Something beneath the world may be responding. As members of the caravan community, the players will travel across the frontier investigating ancient sites, exploring forgotten ruins, and slowly uncovering the truth behind the mysterious magical infrastructure hidden beneath the world.

Game style

Puzzle / Mystery Focused

Realm Building

Hexcrawl / Exploration

Rule of Cool (RoC)

Tactical / Crunchy

Meet the Game Master
Neurodivergent
Artist
Game Designer

2 years on StartPlaying

30 games hosted

Highly rated for: Rule of Cool, Creativity, Beginner Friendly

Average response time: 1 hour

Response rate: 100%

About me

I'm a storyteller at heart, a lifelong lover of fantasy, and the creative mind behind Ravaged Dragon, LLC. As a Game Master, I love bringing worlds to life through immersive storytelling, memorable characters, exploration, and player-driven adventures. Whether we're exploring a published D&D setting or stepping into one of my original worlds, I want players to feel that their choices matter and their characters are part of something bigger. My original campaigns include *Roads of Atherra*, where nature and magic are struggling against one another, and *Mists Beyond Barovia*, where folklore, mystery, and dark fantasy intertwine. I enjoy a good balance of roleplay, combat, mystery, and the unexpected. Bring your creativity, your curiosity, and your dice. I'll bring the world, its secrets, and perhaps a little trouble. After all, what's an adventure without a little chaos?

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Character creation

Creating your character

Characters begin at Level 3 as members of the caravan community. Examples include: • caravan guards • artificer apprentices • traveling scholars • scouts and wilderness guides • merchants or traders • wandering adventurers seeking opportunity Characters should have a reason to travel with the caravan and interact with its residents. Unless you were part of the Beta testing then it would be what level you ended the game with.

Safety

How Ravaged-Dragon creates a safe table

https://docs.google.com/forms/d/e/1FAIpQLSdFOzg9q4lXUplstd5J_nXGihb-Rc3UPalWtRLQKTRMGqXbfw/viewform?usp=sharing&ouid=111640278622512666444 Session 0 Checklist

Content warnings

Violence
Character Death
Death

Safety tools used

Frequently asked questions