Roads of Atherra
A traveling magitech caravan powered by ancient runes begins to behave in ways no one can explain.
$15.00
/ Session
Details
1 player following this game
Bi-weekly / Tuesday - 10:30 PM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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About the adventure
Across the frontier, massive caravans travel between scattered settlements using ancient rune-powered propulsion systems maintained by a small and respected clan known as the Rune Carvers. No one truly understands how the system works anymore. The runes are simply maintained the way they always have been. Until one day a rune changes. When the caravan arrives at the frontier town of Hearthgate Reach, the propulsion lattice begins behaving in unexpected ways. The Rune Carvers insist the rune pattern is correct, yet the system continues to shift. New markings appear beside the runes. The hum beneath the wagons grows stronger. Something beneath the world may be responding. As members of the caravan community, the players will travel across the frontier investigating ancient sites, exploring forgotten ruins, and slowly uncovering the truth behind the mysterious magical infrastructure hidden beneath the world.
Game style
Puzzle / Mystery Focused
Realm Building
Hexcrawl / Exploration
Rule of Cool (RoC)
Tactical / Crunchy
Game themes
Meet the Game Master
About me
I'm a storyteller at heart, a lifelong lover of fantasy, and the creative mind behind Ravaged Dragon, LLC. As a Game Master, I love bringing worlds to life through immersive storytelling, memorable characters, exploration, and player-driven adventures. Whether we're exploring a published D&D setting or stepping into one of my original worlds, I want players to feel that their choices matter and their characters are part of something bigger. My original campaigns include *Roads of Atherra*, where nature and magic are struggling against one another, and *Mists Beyond Barovia*, where folklore, mystery, and dark fantasy intertwine. I enjoy a good balance of roleplay, combat, mystery, and the unexpected. Bring your creativity, your curiosity, and your dice. I'll bring the world, its secrets, and perhaps a little trouble. After all, what's an adventure without a little chaos?
View Profile →Character creation
Creating your character
Characters begin at Level 3 as members of the caravan community. Examples include: • caravan guards • artificer apprentices • traveling scholars • scouts and wilderness guides • merchants or traders • wandering adventurers seeking opportunity Characters should have a reason to travel with the caravan and interact with its residents. Unless you were part of the Beta testing then it would be what level you ended the game with.
What to expect
Preparing for the session
https://www.dndbeyond.com/campaigns/join/75913731942022686 DNDBeyond Campaign https://discord.gg/fRWyCs7a Discord
What Ravaged-Dragon brings to the table
Webcam/mic, Discord for communication (link will be provided before session 0), D&D Beyond for gameplay.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Platforms used
Safety
How Ravaged-Dragon creates a safe table
https://docs.google.com/forms/d/e/1FAIpQLSdFOzg9q4lXUplstd5J_nXGihb-Rc3UPalWtRLQKTRMGqXbfw/viewform?usp=sharing&ouid=111640278622512666444 Session 0 Checklist
Content warnings
Safety tools used