The Eorath Chronicles #1: The Job Before the Job
A promising Guild contract, an eccentric would-be adventurer and a race to Tormunds Reach. What could possibly go wrong?
$20.00
/ Session
Details
Once / Wednesday - 6:30 PM UTC
Oct 7
Session Duration / 4 hours
0 / 6 Seats Filled
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About the adventure
Welcome to Eorath Chronicles, a series of standalone adventures set in the wider world of Eorath. Each Chronicle is a complete adventure that can be played without previous knowledge of the setting, while recurring characters, locations and consequences create a larger story for those who return. Your adventure begins in a small village not far from Tormunds Reach, where an unexpected opportunity presents itself. A promising contract is about to be offered by the Adventurers' Guild, and it could provide exactly the sort of work that aspiring adventurers dream about: good pay, interesting work and the chance to make a name for yourself. There is only one problem. You need to get to Tormunds Reach before everyone else does. What follows is a journey through the sort of problems that tend to find adventurers rather than the other way around. You'll meet people, make decisions, deal with unexpected complications and discover that even a straightforward job can become considerably more complicated once you get involved. The Job Before the Job is a character-driven adventure with humour, exploration, roleplay, combat and mystery. You won't need to know anything about Eorath beforehand, and you don't need to have played any other Chronicle. The adventure has a planned destination, but how you get there is up to you. Talk your way through problems, fight your way through them, find a clever alternative or do something I haven't anticipated. Your choices shape how the adventure unfolds. The Eorath Chronicles are designed to work both as individual adventures and as pieces of a larger world. Returning players may recognise people, places or events from previous adventures, while new players can jump in at any point without feeling lost. This is the first Chronicle. The story starts with a job. What happens before you get it is up to you.
Game themes
Meet the Game Master
About me
# Dead_One ## Make a character. Not a character sheet. I've been running RPGs since 1980, when I discovered Dungeons & Dragons and was hooked almost immediately. I've spent decades playing and running everything from AD&D 1st Edition and 2nd Edition to modern 5e, along with Traveller, RuneQuest, Gamma World, Boot Hill, Gangbusters, Car Wars, Paranoia, Toon and plenty of other games along the way. But after all those years, one thing hasn't changed: **I care far more about the character than the character sheet.** My games are story-driven, character-focused and built around player choice. I want you to play your character, not simply select the most effective option on your sheet. If your character would do something unexpected, go for it. If you come up with a solution I haven't anticipated, even better. I build worlds rather than just adventures. My campaigns are set in my own homebrew setting, **Eorath**, a world with its own history, cultures, factions, mysteries and conflicts. The world doesn't sit still waiting for the players to arrive, either. Events happen, NPCs have their own agendas, and choices can have consequences long after the original session is over. Some of my favourite moments as a GM are when players suddenly realise that something they did several sessions ago has come back into the story, or when they completely derail my carefully prepared plans and create something better than I had imagined. ### What you can expect at my table * **Roleplay over rollplay** * A living world that reacts to your decisions * Character development and meaningful relationships * Exploration, investigation and problem-solving * Combat when it matters, rather than combat for its own sake * Improvisation when the players inevitably do something unexpected * A mixture of humour, seriousness and the occasional moment when everything goes spectacularly wrong * Rules used as a framework for the game, rather than something that gets in the way of it I'm not particularly interested in turning every encounter into a tactical exercise or stopping the game to argue over a paragraph of rules. I know the rules, but I'm happy to make a sensible ruling and keep the adventure moving. I'm also not a GM who relies on doing dozens of different voices. What I aim to do instead is make NPCs and locations feel real through description, personality, motivations and the way the world responds to your characters. ### The players I'm looking for I'm looking for players who want to **commit to a character**. You don't need to be an experienced roleplayer, and you certainly don't need encyclopaedic rules knowledge. What matters much more to me is that you're willing to engage with the world, make decisions as your character and become part of the story. If you're looking for a game where your character is more than a collection of abilities and numbers, where the world doesn't revolve around a predetermined plot, and where your decisions can genuinely change what happens next... **Welcome to the table.** **Make a character. Not a character sheet.** **Dead_One**
View Profile →Character creation
Creating your character
Create your character before the first session using D&D Beyond. I’ll review characters before the game so we can resolve any questions and make sure everyone is comfortable with their character. Characters start at Level 1. Stats are generated by rolling 4d6, rerolling the lowest die, then assigning the three remaining dice to any ability score. The Eorath Chronicles use a fairly traditional fantasy setting. Standard 2024 Player’s Handbook species and classes are preferred. Older material, unusual options or additional books can be considered by arrangement, but anything outside the standard options should be discussed with me before creating the character. Homebrew and third-party material require prior agreement and must fit the setting. Starting equipment follows the normal 2024 rules, although reasonable alternatives can be discussed where they make sense for the character. Please send me a basic character concept before completing your sheet. You don't need a detailed biography, but I want to know who your character is and what sort of person would take up adventuring work. Everyone should arrive with a finished character. We can use the beginning of the session to introduce the characters and establish the group rather than spending the adventure building characters.
What to expect
Preparing for the session
Join the campaign Discord server. This will be used for communication, announcements and anything we need to discuss before or after the game. Create or have access to a D&D Beyond account and create your character there so I can review it before the session. Send me your character concept before completing the sheet if you are using an unusual species, class, background or other option outside the standard 2024 material. Install the AboveVTT browser extension/plugin and make sure you can access the game from a computer before the session. AboveVTT will be used for maps, tokens, combat and other game elements. A computer is required. You don't need to be experienced with AboveVTT. I'll provide the campaign link and help with anything needed before we start. You don't need to know anything about Eorath before joining. In fact, I'd rather you discover it through play. Make sure you have a working microphone, headphones or speakers and a reasonably stable internet connection. A webcam is not required.
What Dead_One brings to the table
You’ll get a fully prepared Eorath adventure with maps, tokens, NPCs, encounters, handouts, music, ambience and other material needed to play through AboveVTT. The Eorath Chronicles are designed around character interaction, exploration and player choice. The adventure has a planned story, but I don't expect you to follow a script. How you deal with Rally, the journey to Tormunds Reach, the captured courier and the Adventurers' Guild is up to you. There is more than one way to approach most situations. A clever idea, good description or convincing argument may give you an advantage, change the difficulty of a check or remove the need for a roll altogether. I use descriptive narration, NPC personalities, music, ambience and sound effects rather than relying heavily on character voices. Humour is part of the game, but the world is still capable of being dangerous. Combat matters, consequences matter, and not every problem can be solved by hitting something with a sword. Roleplaying is encouraged but never requires acting or doing voices. You can speak in character, describe what your character does in third person, or simply explain your approach. The adventure is designed to be complete in one session, but it also contains elements that connect to the wider Eorath setting. Returning players may recognise things in future Chronicles that began here.
Homebrew rules
I use a small number of house rules designed to keep the game moving, reward good descriptions and make actions feel grounded in the situation. A natural 1 on an attack automatically fails and ends your turn. On significant checks, a natural 1 represents a meaningful failure where appropriate. A natural 20 on a check is not an automatic success if something is genuinely impossible, but it produces an exceptional result. A failed check may become an almost-success, while a successful check may produce an especially good result. I don't use the standard flanking rule simply because two characters stand on opposite sides of a creature. Position matters when there is a genuine tactical reason, such as attacking from behind or catching a distracted opponent. The normal 2024 Rogue rules apply to Sneak Attack, but I expect players to create the circumstances for it. If you want to sneak, be sneaky. Describe how you're hiding, approaching unseen or exploiting a distracted target. Drinking a potion yourself is a Bonus Action and uses the normal healing roll. Using your full Action gives maximum healing. Feeding another character a potion takes an Action and uses the normal roll. Roleplaying is encouraged but doesn't require voices or acting. Describe what your character says or does, in character or otherwise. A convincing approach may give advantage, alter the difficulty or remove the need for a roll entirely. The character sheet tells me what your character can do; your description tells me how they do it.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Dead_One creates a safe table
Player comfort and safety are important to me, particularly when bringing together players who may not know each other. Before the game, we’ll establish expectations, boundaries, campaign style and player behaviour. I’ll provide a Lines and Veils document so players can identify subjects they do not want included or would prefer to keep off-screen. During play, players can privately message me if something makes them uncomfortable. You don't need to justify the request. X means stop or remove it, N means change direction or reduce the intensity, and O means you're comfortable continuing. There may occasionally be a short delay before I see a message during an intense scene, but I'll respond as soon as possible. Players can also contact me privately at any time if they have a concern about the game or another player. After particularly intense scenes or sessions, I'll check in where appropriate and remain available privately if anyone wants to discuss something. Harassment, discrimination, bullying, sexual harassment or deliberately disruptive behaviour will not be tolerated. The goal is for everyone to be able to enjoy the adventure, regardless of whether they are experienced roleplayers or completely new to Eorath.
Content warnings
Safety tools used