Dead_One (he/him)
5.0
(4)
Less than a year on StartPlaying
Highly rated for: Creativity, Teacher, Inclusive
About me
I’ve been passionately rolling dice and weaving tales since I first picked up a set of polyhedrals back in 1980, when I discovered Dungeons & Dragons and was instantly hooked—so much so that I DM’d my first game later that very year. Over the decades, I’ve delved into the depths of AD&D (1st Edition), 2nd Edition, and more recently transitioned to 5th Edition, all while dabbling in countless other RPGs like Traveller, Car Wars, Gamma World, Gangbusters, Boot Hill, RuneQuest, Paranoia, and even Toon. I love running a rules-light game because it frees everyone to enjoy the flow of the story, mixing in humor with a dose of seriousness. I’m more about role play than roll play, and though I’m not big on doing masses of voices, I enjoy describing scenes in vivid detail. All my campaigns and one-shots are homebrew, set in a fantasy world I’ve spent years crafting—complete with concurrent storylines so the actions in one game ripple through another. For me, nothing beats a well-thought-out character who’s woven seamlessly into the fabric of the campaign, creating a richer experience for everyone. And remember: “Make a character, Not a character sheet.”
GM Style
I run my games with a rules-light touch, prioritizing the flow of the story over endless dice rolls and tables. Humor weaves in and out of my sessions, balanced by the gravity of the story I’m telling. Although I’m not one for putting on multiple voices, I focus on vivid, descriptive narration to immerse players in the setting. My homebrew world is designed to be dynamic, with campaigns and one-shots impacting each other through concurrent events. I always encourage players to develop well-rounded, interconnected characters whose stories mesh seamlessly with the evolving world. After all, as I like to say: “Make a character, Not a character sheet.”
Games played
Dead_One's Games
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