✨ The Wild Beyond the Witchlight 🎪 PbP | D&D 2024 |
Three hags rule the land where a queen ruled before. Find your way into Prismeer, and settle the score!
$15.00
/ Session
Details
4 players following this game
Play by Post (Asynchronous)
Billed Weekly / Wednesday - 8:00 PM UTC
Oct 14 / Session 4
Session Duration / 1–2 hours
1 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
🕰️ You're late for a very important date! 🐇 🧙♀️ Three hags carved up Prismeer and claimed it their own, While somewhere its queen lies far from her throne. 👑 🍄 Through swamp, wood and mountain, seek what has been lost, But mind every bargain, for all magic has cost. ✨ 🐸 Meet these curious creatures, make foe or make friend, Spin tricks or trade favors, choose how these tales end.🔮 🪄 And bring wit, charm and courage to put wrong things right, As you wander the wilds beyond Witchlight. 🎠 The Wild Beyond the Witchlight is a roleplay-focused D&D adventure set in the Feywild, a magical land reminiscent of Alice in Wonderland, Labyrinth, or MirrorMask, where your party must travel through the fractured realm of Prismeer to discover what happened to its missing ruler! This adventure rewards exploration and smart social interactions, and most encounters can be solved without the need for combat if you’re able to think outside the box! 99% of the time, RULE OF COOL applies! Who actually cares if drinking a potion takes 3 seconds or 6? We're here to tell a dark fantasy story, not to play an inventory management game! As this is Play by Post, we're focusing on what works best in written medium: - Character relationships - Dialogue and atmosphere - Slow tension and immersion - Meaningful choices - Personal stakes A document explaining how to join, PbP dynamics, Session 0, and safety tools is provided as soon as you join. Everyone's welcome at the table, complete beginners to D&D or play-by-post, or seasoned veterans from past editions. I'll do my best to accommodate your needs and expectations!
Game style
Play By Post
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
4 years on StartPlaying
102 games hosted
Highly rated for: Beginner Friendly, Inclusive, Storytelling
About me
Hi! I’m Capybara, a gamer and TTRPG enthusiast since 1995, with over 20 years of professional experience in writing and game design. I lean heavily toward the roleplaying side of the game, and my main goal as a GM is to set the stage for players to develop and grow their characters, creating truly unforgettable moments at the table. A fierce cultist of the Rule of Cool and the Rulings over Rules faction, I approach combat as something that should always feel meaningful, high-stakes, and cinematic. Currently, I’m running D&D 5e in a Play by Post format, with roleplay heavy takes on Curse of Strahd, Rime of the Frostmaiden, and The Wild Beyond the Witchlight.
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Creating your character
All characters start at level 1. You can bring your preexisting character or I can help you refine a character concept and fill your character sheet. Standard Array or Point buy is recommended. All classes from D&D 2024 are allowed. UA's is not recommended but always open to hearing interesting ideas!
What to expect
Preparing for the session
You'll need a DnD Beyond account and a character to join the adventure. Through DDB, you can roll all your character's skills and attacks. You'll also need a Discord account and access to it whenever you want to post on our server.
What Capybara brings to the table
As a play by post DM, I focus on having new updates regularly so every time you come back you'll have something new to react to and build upon. I tend to prioritize dialogue and action over long descriptions or exchanges that don't add to character growth or move the plot forward. I also include character portraits, maps, handouts and music to get you immersed into the story as much as possible!
Homebrew rules
This being a Play by post game, some interactions can take a long time. We can always cut a scene and skip it if players prefer, doing a quick summary of what happened. This is particularly useful in downtime sections, or scenes like market purchases when there's not going to be any type of meaningful interactions. Also, we'll be using party wide initiative, this means that depending on the circumstances, your whole party, or the whole enemy group will get to attack first. This helps to keep combat fluid and allows multiple actions per post, so instead of taking days or weeks to finish a single combat, most encounters can be completed in a couple of posts. This approach speeds up play by post combat without sacrificing any of the tactical decision making!.
Equipment needed to play
Internet
Computer or Mobile Device
Platforms used
Safety
How Capybara creates a safe table
Once per week, I'll send each player a private message through the server asking for feedback, Stars (what you enjoyed and want more of) and Wishes (what you'd like to change or see differently). In any case, everybody's free to leave or join back without offering an explanation, although feedback on how to improve is always welcome.
Content warnings
Safety tools used