The Wyrm-Slayer's Odyssey: Dragon Delves (Level 1-12)

The Wyrm-Slayer's Odyssey: Dragon Delves (Level 1-12)

Evil threatens rebirth in the depths of the desert and only the power of dragons can counter draconic threats. Take up the quest and save the realm!

TYPE

Campaign

LEVELS

1–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$25.00

/ Session

Details

4 players following this game

Bi-weekly / Saturday - 4:00 PM UTC

Oct 31 / Session 0

Session Duration / 3–4 hours

Campaign Length / 20–30 Sessions

4 / 7 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sat, Oct 31 | 4:00 PM – Session 0

Sat, Nov 14 | 5:00 PM – Session 1

Sat, Nov 28 | 5:00 PM – Session 2

Sat, Dec 12 | 5:00 PM – Session 3

Sat, Dec 26 | 5:00 PM – Session 4

Meet your party members

4/7

About the adventure

Dragon Delves is a ten-part anthology campaign celebrating the timeless thrill of dragons in dungeons. Across scorched deserts, sunken cities, forgotten vaults, and storm-wracked peaks, adventurers will confront legendary wyrms; some benevolent, some monstrous, all unforgettable. Bound by a mysterious artifact known as the Brazen Egg, the party is drawn into an epic journey to seek the hoards of ten dragons, one of each chromatic and metallic kind. Each lair offers not only treasure, but choices: to slay, to ally, or to uncover secrets buried beneath layers of gold and myth.

Game style

Rule of Cool (RoC)

Dungeon Crawl

Game themes

Meet the Game Master

5.0

(62)

TOP GM
Voice Actor
Game Designer

3 years on StartPlaying

694 games hosted

Highly rated for: Creativity, Knows the Rules, Inclusive

Average response time: 13 hours

Response rate: 60%

About me

Hi there! I’m Cody, also known as Pax, a professional Game Master based in San Antonio, Texas. I’ve been playing and running tabletop RPGs for over twenty years, starting back in 2nd edition, spending plenty of time in 3.5, and now primarily running 5th edition. I first got into 5e through Adventurers League, running weekly public games for five years straight with tables of seven or more players. That experience taught me a ton about managing large groups, keeping sessions engaging, and helping both new and veteran players feel like part of the story. Over the past couple of years, I’ve transitioned into running private campaigns full-time, completing six full campaigns and building a wonderful, supportive community along the way. I have a deep love for taking established modules and tweaking them to create smoother gameplay, give characters more meaningful connections to the story, and expand on the content to make the narrative feel dynamic and impactful. If you’re looking for a reliable GM with a strong understanding of the rules, experience handling large groups, and a passion for teaching new players, you’re in the right place.

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Character creation

Creating your character

We will primarily be using the 2024 rules, but legacy content will be available if it hasn't been updated. Characters will begin at level 1 and will be made during session 0. If you'd like to make your character before the session, you're more than welcome to. You may roll for stats using rules listed in the discord server, or use either point buy or the standard array. All official books are allowed with third party or partnered content approved on a case-by-case basis. The only outright disallowed supplement is the Book of Ebon Tides. Characters using the 2014 ruleset receive a bonus feat at level 1 as part of their background, unless the background awards a feat or additional spells already. In addition to your starting gear, you begin play with a potion of healing. If you have any questions or need help, I'll be available through discord prior to the session. Characters joining after the start of the campaign will be of equal level to the current party and receive a sliding scale of gold to purchase magic items.

What to expect

Preparing for the session

Players will need to have a Discord account, a D&D Beyond account, and a working microphone. If you'd like to use a webcam you're more than welcome to, but it is not required.

What Pax brings to the table

I bring a well stocked D&D Beyond library, custom maps, dynamic encounters, and thematic handouts to bring the world to life. I’m no professional voice actor, but I give every NPC distinct voices, quirks, and motivations. From grizzled captains to wide-eyed street urchins, you’ll always know who’s speaking. I honor the core rules, but I’m not afraid to bend them when it makes for a legendary moment. If your wild idea fits the tone and makes the table cheer, I’ll find a way to make it work. Your backstories matter. I weave character arcs into the world and adapt the narrative based on your decisions. My goal is to make each player feel like the protagonist of their own tale.

Homebrew rules

Healing potions can be drunk or administered to another creature as a Magic action. Doing so restores the maximum amount of HP that potion can restore. (2024 specific) Rolling a Natural 1 on a d20 test restores a character’s Heroic Inspiration. If you already have Inspiration you may give it to a party member who doesn't, otherwise it is lost. Rolling a Natural 20 on initiative gives you advantage on either your first attack roll or ability check. Magical items can be attuned instantly. Breaking an attunement still requires a short rest.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Safety

How Pax creates a safe table

Every campaign begins with a session zero. In it we cover setting expectations and tone, house rules and mechanical clarifications, party dynamics and character concepts, and a review of safety tools and boundaries. This also happens when a new player joins an ongoing campaign. During session 0, I’ll share a digital Lines & Veils form where players can privately note their boundaries. “Lines” (hard limits) and “Veils” (fade to black topics) will be respected without question, and players can update their preferences at any time. I include scheduled breaks to give everyone a moment to rest, stretch, or grab a snack, usually about 2 hours into a session. At the end of each session, we’ll do a quick Stars & Wishes round. Stars highlight moments you loved or appreciated. Wishes give you a chance to shape future sessions, express desires for character development, or flag lingering concerns. This helps me fine-tune the experience and makes sure everyone feels engaged and valued.

Content warnings

Alcohol Use
Character Death
Drugs (addiction, use, withdrawal)
Language/Cursing
Violence

Safety tools used

Frequently asked questions