Forest of Fables | A Fairytale D&D Adventure | Play-by-Post

Forest of Fables | A Fairytale D&D Adventure | Play-by-Post

Once upon a time, the stories started going wrong. Deep within an enchanted forest sits a cozy little inn called the Thimble & Thread.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$12.00

/ Session

Details

2 players following this game

Play by Post (Asynchronous)

Billed Weekly / Monday - 11:30 PM UTC

Session Duration / 1–6 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Once upon a time, the stories started going wrong. Deep within an enchanted forest sits a cozy little inn called the Thimble & Thread. Its fire is always warm. There always seems to be another room upstairs. And travelers from places that shouldn't exist have a strange habit of finding their way to its door. Because somewhere beyond the inn, the stories are breaking. Princesses vanish from their towers. Children follow trails that don't lead home. Wolves wear familiar faces. Characters wander out of their stories entirely. And sometimes, the villain isn't actually the villain. Welcome to Forest of Fables, a roleplay-heavy Dungeons & Dragons campaign inspired by classic fairy tales, folklore, storybooks, and the strange things hiding between Once Upon a Time and Happily Ever After. This is a Play-by-Post campaign, meaning there is no weekly scheduled session. Instead, we play asynchronously throughout the week through Discord. Post when you're available, read what happened while you were away, and help build an ongoing story together. What Kind of Campaign Is This? Forest of Fables is an episodic fairytale adventure with an overarching mystery slowly unfolding in the background. Think: - Cozy fantasy - Enchanted forests - Fairytale weirdness - Dark folklore - Extremely suspicious apples - Emotional character moments - A healthy amount of nonsense One adventure might send you into a cursed tower but the next might involve investigating why an entire village has fallen asleep and then another might require negotiating with a witch who insists she has been completely misrepresented by the historical record. Between adventures, you'll return to the Thimble & Thread Inn, where characters can rest, roleplay, build relationships, investigate the larger mystery, and inevitably get dragged into somebody else's problems. The Vibe My games are heavily focused on roleplay, character development, collaborative storytelling, and player choices. There will absolutely be combat, puzzles, exploration, skill challenges, and dice rolls—but the heart of the campaign is your characters. I love giving players opportunities to form friendships and rivalries, make questionable decisions, discover secrets about one another, become emotionally attached to NPCs I absolutely did not expect them to care about, and occasionally realize that punching the monster might not actually solve the problem. Expect a game that can move between whimsical, funny, heartfelt, eerie, and surprisingly dark, sometimes within the same adventure. This isn't a grimdark campaign, but these are fairy tales with teeth.

Game style

Play By Post

Roleplay Heavy

Rule of Cool (RoC)

Combat Lite

Meet the Game Master

5.0

(9)

Neurodivergent
Women/Femme Identifying

1 year on StartPlaying

7 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

Average response time: 3 hours

Response rate: 100%

About me

Hi, I'm Nikki! I've always loved stories, and D&D is my favorite way to tell them. As a Dungeon Master, I love creating worlds that feel alive and giving players the chance to leave their mark on them. Some of my favorite moments at the table aren't the big boss fights (though those are fun too)—they're the unexpected conversations, the terrible plans that somehow work, the friendships that form between characters, and the moments that make everyone sit back and say, "Well... that changes everything." My games tend to be roleplay-heavy and character-focused. I want your choices to matter, your backstory to matter, and your character to feel like they're part of the world rather than just passing through it. Combat is absolutely part of the adventure, but the heart of my games is always the story we're building together. I love playing with both new and veteran players. If you're brand new to D&D, I'm happy to help you learn the rules and find your footing. If you've been playing for years, I'll give you plenty of opportunities to dive deep into your character and help shape the story. At my table, you can expect: Character-driven storytelling Lots of roleplay opportunities Memorable NPCs and worldbuilding Meaningful choices and consequences A welcoming, inclusive environment A healthy mix of humor, drama, mystery, and adventure

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Character creation

Creating your character

Character creation is meant to be pretty flexible here. My biggest priority is that you make someone you're excited to write, roleplay, and throw headfirst into some deeply questionable fairy tales. Starting Level: Level 3 Ruleset: D&D 5e 2014 Rules Starting Equipment: Use the standard starting equipment provided by your class/background. Hit Points: Take the average HP for each level after 1st. Alignment: Any non-evil alignment is welcome. Your character should ultimately be someone willing to work with the rest of the party. Advancement: Milestone leveling. Rolling Your Stats For each ability score: Roll 4d6 and drop the lowest die. Do this six times, then assign those six numbers to whichever ability scores you'd like. Once you've rolled your complete set, you may reroll ONE of the six stats if you'd like. Species, Classes & Subclasses You can use character options from the 2014-era D&D 5e books. Most official species, classes, subclasses, backgrounds, spells, and feats are completely fine. Homebrew Homebrew is allowed - just run it by me first. If you've found a homebrew species, subclass, background, spell, feat, or other character option that you're excited about, send it to me before building around it. I'm generally pretty open to homebrew! I just want to look it over first to make sure it'll play nicely with the rest of the party. Backstories You don't need to write me a novel. You absolutely can, because I will happily read it, but you don't have to. Give me enough to understand: Who is your character? Where did they come from? What do they want? Why are they willing to work with a party? Is there anything from their past you'd be excited to see come back into the story? Your character should be based on an existing fairy tale, they can be completely original, loosely inspired by folklore, connected to a particular story. You just won’t want to play the main character of an existing story. Build Someone You Want to Roleplay Because this is Play-by-Post, we'll have a lot more room for character interaction than we might in a traditional weekly session. Characters with opinions, goals, flaws, relationships, curiosities, fears, secrets, and things they actually want tend to thrive here. Don't worry about creating the most optimized character possible. Create someone you'll be excited to write. Ask for Help! You absolutely do not need to build your character alone. I'm happy to help with the process—whether that's choosing a class, figuring out your ability scores, picking spells, brainstorming a backstory, working out how your character fits into the setting, or literally walking through the character sheet together. New players are very welcome, and there are no silly questions. If you have an idea that's basically "I want to play someone who does THIS, but I have no idea what class that would be," send it to me.

What to expect

Preparing for the session

You should have a DnDBeyond account (free is fine) and a Discord account.

What Nikki brings to the table

My games are about collaborative storytelling, character development, and creating memorable moments together. While combat has a place in the story, it isn't usually the centerpiece. Expect encounters with meaningful stakes, opportunities for creative problem-solving, and conflicts that grow from the narrative rather than existing simply because it's time to roll initiative. Because Forest of Fables is built around an enchanted world of fairy tales, folklore, and stories that aren't behaving quite the way they're supposed to, there's room for a huge variety of adventures. The Thimble & Thread Inn serves as our home between these adventures—a place to recover, investigate the mysteries of the forest, spend time with other characters, and watch the larger story slowly unfold. This structure lets us explore different fairy tales, folklore, tones, and themes while still maintaining the same characters, relationships, and overarching campaign. You can expect a world filled with recurring NPCs, strange travelers, witches, royals, talking animals, heroes, villains, and plenty of people who don't fit neatly into either category. I love building relationships between player characters and NPCs, and I especially enjoy weaving character backstories, personal goals, and choices into the larger campaign. The people you help—or don't help—will remember you, and the decisions you make can change how their stories end. As a GM, I favor character-driven storytelling over strictly sticking to the rules as written. I love rewarding creativity, clever ideas, and dramatic choices. I generally lean toward Rule of Cool when it makes the story more exciting, while still keeping enough structure and consistency for your abilities, rolls, and decisions to matter. Rules are important, but they exist to help us tell the story—not get in its way. Roleplay is heavily encouraged, especially because the Play-by-Post format gives us plenty of room for character conversations, relationships, downtime, introspection, and smaller moments that sometimes get skipped during live sessions. Players who enjoy pursuing personal goals, interacting with other characters, investigating the world, and actively helping shape the narrative will get the most out of this campaign. Whether we're breaking curses, solving mysteries, wandering into forbidden parts of the forest, arguing with questionable fairy-tale royalty, trying to determine whether the supposed villain actually deserves to be defeated, or discovering that a familiar story isn't quite as familiar as we thought, my goal is to create a story that could only have happened because of the characters you brought into the forest.

Homebrew rules

- Crunchy Crits - a Nat 20 will do max damage + rolled damage - Drinking Potions: Action = full potion, no roll. Bonus Action = roll. - Nat 1 Attacks - will hit an ally in the range of the attack.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Nikki creates a safe table

Each player will be given a consent sheet full of different possible triggers to mark as green, yellow or red that I will keep on hand - to be completed before we start the campaign. Since we are playing asynchronously, any time a player needs to stop a scene or moment, I ask that they please DM me as soon as they can and I will step in and pivot the convo as necessary. I don't anticipate anything that would fall into a traditional content warning to happen, so I haven't selected any for this game, but we will always have open conversation and check ins if anythign arises.

Content warnings

G-rated

Safety tools used

Frequently asked questions