The Sun Scourge - Epic long term campaign seeking 1-2 players
Unlikely mortals become the Gods’ final gambit to stop the coming apocalypse—or become its heralds.
$20.00
/ Session
Details
1 player following this game
Bi-weekly / Friday - 12:00 AM UTC
Nov 6 / Session 7
Session Duration / 2–3 hours
Campaign Length / 10–15 Sessions
5 / 6 Seats Filled
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Schedule
About the adventure
This campaign is ideal for players who enjoy story‑rich adventures, meaningful character arcs, and the thrill of being the hand of destiny in a world on the brink of annihilation. Your choices will determine whether the Shattered Age ends in ruin… or salvation. Faerûn is being devoured by an otherworldly power that defies all attempts to study, control, or disrupt it. Meanwhile, cults proclaiming a coming reckoning are rising and gathering power. Chaos runs rampant. Something alien has entered the Realms and its presence is unmaking the world. In Sun Scourge: The Shattered Age, you play as unlikely heroes drawn into the heart of this mystery. You’ll investigate the Mistwall, confront apocalyptic visions, and uncover the truth behind the eldritch force pushing into Faerûn. The heroes may be pawns in a game played by powers far beyond mortal sight: gods, archfey, ancient forces, and entities that do not belong to this world. But as the Shattered Age unfolds, each hero must decide whether to rise above those manipulations, seize control of their own destiny, and claim the strength needed to defy the hands of fate. If you’re looking for a game where your character’s choices can save a collapsing world--or become the flame that engulfs it--this is the adventure waiting for you.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Theater of the Mind
Realm Building
Game themes
Meet the Game Master
Less than a year on StartPlaying
10 games hosted
Highly rated for: Inclusive, Storytelling, Creativity
Average response time: 2 hours
Response rate: 100%
About me
I've played D&D since I was a little kid, and I grew up playing games like D&D, Gamma World, Rifts, Cyberpunk, Vampire and other World of Darkness games, and even a few I wrote and designed myself. I’ve run thousands of games over the years, and my favorite part of being a GM is building a compelling story and watching players bring it to life through their choices. It's all about creating a collaborative story and having fun! I love it when the whole table just clicks and we create a scene together that comes alive in our minds and sticks with us for a long time. Those moments that become electric and get talked about later... "Remember that time..." My tables are inclusive, respectful, and friendly. New players get support, veterans get depth, and everyone gets a moment to shine.
View Profile →Character creation
Creating your character
Characters will be created before joining the campaign. Characters should be created on D&D Beyond using 5.5E (2024) rules. Legacy content and 3rd Party content needs prior approval. Attributes can be assigned using Point Buy or Standard Array without approval. Rolled attributes require approval.
Paladin/Warlock Cleric - Light Domain Druid - Circle of the Land Draconic Sorceror
What to expect
Preparing for the session
Prior to joining the campaign, we'll do a short call to go over things and make sure both you and I feel like our playstyles and vibes are a good fit for each other and the table. You'll need to join my Discord and the campaign on D&D Beyond. We'll take care of character creation, help with backstory, and go over safety tools via discord. After that, we'll introduce your character during the beginning of the next session, incorporating the character into the party with all players present.
What Rik brings to the table
I am building a world that is largely structured, but ultimately shaped by the choices and actions of the players as they move through it. You are part of a grand fantasy, a Hero's Journey. The story is an intricate, multi-part epic, with real stakes and real consequences. I use vivid imagery and compelling moments to tell a thrilling, long-term story with personal depth and meaningful character development in a unique and dangerous world. Combat is challenging but not unfair. The villains are smart, and have their own motivations. You will unravel mysteries, uncover secrets, and ultimately decide the fate of not just one world, but perhaps all. This is a long-term campaign that has been running since 2025. Part 2 of this story will take you from levels 8 to approximately 13 or 14. The final arc (the next campaign) will take you to level 20. As a GM, I embrace character engagement. I love it when players add flourish to their actions, and I can be persuaded to occasionally bend the Rules a little to support cool ideas. I work with a planned outline, but moment-to-moment is improvised. This is meant to be a dramatic game, so roleplay is encouraged. My discord is designed to allow in-character roleplay between sessions. I am very approchable. so feel free to come to me with any questions you might have. My goal is to tell an amazing, collaborative story, while having a great time together.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Rik creates a safe table
We will be using a Consent in Gaming form, as well as XNO cards and other safety tools. I have complete safety tools information on my discord.
Content warnings
Safety tools used


