Dreamrippers (Looking for Players!)

Dreamrippers (Looking for Players!)

A curse of dreams has lulled dozens to endless slumber. Head into their minds and rip their dreams out to return them to the waking world.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$25.00

/ Session

Details

1 player following this game

Bi-weekly / Wednesday - 11:30 PM UTC

Nov 5 / Session 5

Session Duration / 3–4 hours

Campaign Length / 9+ Sessions

7 / 8 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Thu, Nov 05 | 12:30 AM – Session 5

Thu, Nov 19 | 12:30 AM – Session 6

Meet your party members

7/8

+2
About the adventure

Dreamrippers takes place in both a waking world and many dream worlds. A magic malady has befallen many in the waking world, sending them to slumber without end. However, a guild known as the Hourglass has found a way to cure this curse. One must find out how to destroy the dream inside the mind. It may be a puzzle, a challenging foe, or even the dreamer themselves trapped in a delusion made by the verisimilitude realm their mind has conjured. The waking world is one of lower fantasy, taking place in a the small city of Roskesh. It's community is one of a simpler life self-sufficient in its production and survival. It's a peaceful place mostly disconnected from the grander cities of the world. The curse's dreams, however, are much more fantastical in sharp contrast to the waking world. They are often dangerous and perilous, sometimes cryptic and puzzling, and each dream has a different solution to how the dreamrippers can destroy the illusion and bring the sleeping victim back from their eternal slumber. Death is a common risk, but fear not. One's body remains alive even if they suffer death in one of these arcane dreams. Dreamrippers can try and try again, but they don't have unlimited time. There are many reasons a patient may fall victim to their eternal dream, never to stir again. The tone of this campaign heavily revolves around dreams and nightmares, ambitions and anxieties, and the sense of self. There may even come a time where the dreamrippers themselves have to face their own dreams if the misfortune of the curse spreads to their own minds.

Game style

Combat Lite

Puzzle / Mystery Focused

Roleplay Heavy

Meet the Game Master

5.0

(13)

TOP GM

1 year on StartPlaying

72 games hosted

Highly rated for: World Builder, Storytelling, Creativity

About me

I am a GM who's been hosting DnD 5e specifically for ~4 years and have been writing both in my homebrew world's universe and as a hobby for nearly a dozen years. I write, read, and play in my free time. My experience with ttrpg systems is mostly-contained to DnD 5e, but I've played in a few other systems (Kids on Bikes and Monster of the Week, most notably). I've spent about equal time as DM and player over this time, playing in a couple dozen oneshots and 4 campaigns while having hosted a similar number of oneshots and 5 campaigns of my own. I'm usually making homebrew, prepping for my sessions, playing some game, or writing any one of multiple of my stories to pass the time in my free time, which is usually anytime I'm not asleep or working. I started DnD 5e play while I was still in school and latched onto it. I'd known about ttrpgs for a while, and wanted to participate. I was a player first, but I always knew I'd want to make and run a campaign of my own. The challenge of making a world from scratch is a process I'm familiar with, and it satisfies an itch I have to create what I find interesting. I draw a lot of inspiration from the media I consume and from conversations I have with others. I have a soft spot for sci-fi fantasy and body horror specifically. I try to keep content I make/create tactically sound and 'balanced', as the tactical aspect of ttrpg systems greatly satisfies the numbers side of my brain. I like to balance, test, and rebalance a lot.

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Character creation

Creating your character

Characters will start at 3rd level. There are no class restrictions or subclass restrictions, though some subclass features have been adjusted. More detail can be found by contacting me. - I am more familiar with 2014 content, but I am open to running for characters that use the 2024 classes/subclasses. However, most gameplay will use 2014 rules. Ability scores are determined by a modified point buy system. Your starting ability score total, without modifiers, should be no more than 80. Stats should not go below 8, but exceptions might be given depending on reasoning. Only one stat may be above 15. There are no firm race restrictions, but run the race idea you have by me first so I can ok it. I have a myriad of homebrew races as well, including but not limited to a skeleton race, dragons, and living illusions known as phantasms. Starting equipment and backgrounds done as normal. Use 2014 content for background and gear when possible. Spells should be kept to 2014 spells when possible. 2024 healing spells are generally permitted and the exception. I have a large array of homebrew subclasses and many more subclasses from various books on D&DBeyond, if you want to postpone your character creation until seeing all of what is available. Generally, third-party content and homebrew content (that is not mine) is allowed on a case-by-case basis. Contact me with what you want, and I'll look over the content. Be aware that if abilities, features, items, spells, etc are consistently overperforming or underperforming, I may be inclined to adjust them to be more appropriate in strength. This will only happen in-between sessions, and players will be updated of any changes to their features. Finally, when you create a character, you get a free feat. If your character is a martial, they get access to maneuvers (similar to Battle Master Fighter). Contact me for more information about maneuvers.

What to expect

Preparing for the session

If you have interest, you can reach out to my Discord user, sleepywinner578. There I can facilitate things such as character creation, giving you the invite link to the server, discussing content warnings/safety tools, and more. Discord, Roll20, and D&DBeyond are all used for gameplay in the campaign. If you'd like, you can look at Beyond20 for a way to integrate D&DBeyond and Roll20's systems.

What Sleepy brings to the table

You can reach me at my Discord user, sleepywinner578, for clarification on what's written here and to allow me to give you links for joining the campaign! My homebrew and purchased content won't be available for you to use before you join the server and campaign I link. I try to at least give each NPC their own voice (even though I'm not the best with some). I utilize music often and have lots of out-of-session ways to provide players with content out of session. One such thing is nicknames I give to the players after the session that emphasizes a specific thing that happened with their character. A lot of focus is on the players' characters and the NPCs around them, how they live and work and travel through the world. I try to provide opportunities for players to explore both their own character's personality and arcs and the depths the other NPC characters have. I provide a lot of homebrew items and content for my players. I run combat close to RAW (with my alterations to some parts), which often leads to more tactical combat. The rule of cool is not absent, but it is not often used. I am always willing to listen to feedback from players about the strength/weakness of their abilities, items, spells, or anything else. I am willing to adjust content to be stronger or weaker such that it can be more 'balanced' in the greater scope of the campaign. In-character roleplay is also a large focus, as that's how player characters and NPC characters often bring their motivations, show their development, and make themselves memorable. Most sessions will have at least one 5-15 minute break/intermission to let people get food, use the bathroom, or for any other reason. Small pauses in play may also happen as players have to quickly do something outside the game. Players are encouraged to message me for issues/questions/ideas/whatever they may need, even in session (though it may take me a slight amount of time to see things sent, of course).

Homebrew rules

Character Creation / Level Up: - Martial and half-caster classes and Warlock (Fighter, Barbarian, Rogue, Monk, Blood Hunter, Ranger, Paladin, and Artificer) gain a special feat that allows them to use maneuvers, similar to the Battle Master Fighter subclass. - Artificers, Fighters, Rangers, and Rogues get proficiency with firearms. - One free feat at character creation. Combat: - If a creature heals hit points from 0 hit points for the second time or more since its last long rest, it can't attack or cast spells until the end of its next turn, except when rolling a natural 20 on a death saving throw. - You may use Intelligence as the ability you roll initiative with instead of Dexterity. - Flanking rules, with caveat that the creature flanking uses their reaction to do so. Items: - Firearms are weapons that have fixed damage instead of rolled damage to differentiate them from arrow/bolt weapons. - +1, +2, and +3 equipment is not magical in this setting. A lot of equipment and items are not magical.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Sleepy creates a safe table

A variety of content has the potential to come up during sessions. The content warnings cover all I believe could come up, but I'm not perfect. Once you show interest, if you have any triggers, please tell me once we start talking. At any time during session, if a player is uncomfortable, they are welcome to step away or call for me to change/rework/fade-to-black/exclude the scene altogether. After session, if anything lingers, communication is always open with me to discuss thoughts about the campaign and topics within it.

Content warnings

Abuse
Alcoholism
Alcohol Use
Animal Death
Blood
Body Horror
Character Death
Child Abandonment
Child Abuse
Confronting Abuser
Classism
Child Death
Controlling Parents
Cults
Curing of Disabilities
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Drugs (addiction, use, withdrawal)
Domestic Abuse
Eating Disorders
Euthanasia
Fire
Freezing
Hostages
Illness
Language/Cursing
Lifechanging Injury
Mind alteration
Mind Control
Miscarriages/Abortion
Murder
Nightmares about Traumatic Events
Panic Attacks
Paralyzation
Pet Death
PTSD
Scars
Self-Harm
Seizures
Sexual Content
Small Spaces (Claustrophobia)
Snakes
Spiders
Suffocation
Suicide
Suicide Ideation
Trauma
Violence against Children
Uncanny Valley

Safety tools used

Frequently asked questions