Grand Theft Auto: Dis City

Grand Theft Auto: Dis City

Grand Theft Auto: Dis City drops you into Hell’s crime capital—steal souls, start wars, outrun devils, and get rich dying

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Saturday - 1:00 AM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to Dis City. The second layer of Hell has evolved from a lake of fire into an endless industrial nightmare of neon skylines, screaming factories, demon cartels, corrupt angels, infernal casinos, luxury vice dens, black markets, bloodsports, and highways packed with stolen muscle cars running on damned souls. This is Grand Theft Auto: Dis City — a chaotic open-world sandbox campaign where Dante’s Inferno crashes headfirst into 80s crime movies, grindhouse horror, heavy metal album covers, and the absolute unhinged freedom of Grand Theft Auto. There are no heroes here. You are criminals, hustlers, mercenaries, escaped damned souls, burnout sorcerers, crooked paladins, demon bikers, failed cult leaders, or anybody else reckless enough to try building a life in Hell’s least safe city. Maybe you want power. Maybe revenge. Maybe you just owe the wrong devil money. Either way, Dis City is hiring. This campaign is built around player freedom and bad decisions. Rob infernal banks. Smuggle cursed artifacts. Run protection rackets for demon gangs. Open a nightclub. Start a cult. Street race through collapsing cathedral districts while Hell’s police try to drag you screaming into eternal punishment. Betray your employer. Take over territory. Blow up a casino because somebody looked at you funny. The city reacts to everything you do. Expect cinematic action, dark comedy, brutal violence, supernatural crime, fast pacing, and a table that fully embraces chaos. Sessions play like a mix of GTA, Doom, Heat, Constantine, Hellraiser, and a cocaine-fueled D&D campaign at 3AM where the party somehow escaped consequences again. Combat is loud. Social encounters are dangerous. Morality is negotiable. The soundtrack in your head should sound like synthwave playing through blown-out speakers in a stolen getaway car. This game is roleplay-heavy, action-heavy, and completely sandbox driven. You choose the jobs, alliances, enemies, ambitions, and disasters. The story belongs to the crew and whatever insane plan sounds good at the time. Perfect for players who: • Love open-world chaos • Want freedom instead of railroads • Enjoy criminal underworld stories • Like dark humor and adult themes • Think “we should absolutely not do this” is the beginning of a great session No prophecy. No destiny. No saving the world. Just you, your crew, and the worst city in Hell.

Game style

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy

Meet the Game Master
Podcaster
Artist
Voice Actor
Game Designer

Less than a year on StartPlaying

Highly rated for: Creativity, Voices, Storytelling

About me

I’ve been immersed in Dungeons & Dragons for years, both as a player and behind the screen, crafting stories that balance epic adventure with unforgettable character moments. My games blend rich narrative, dynamic roleplay, and meaningful choices—whether you’re negotiating with a dragon, unraveling a mystery, or accidentally adopting yet another chaotic NPC. My style leans heavily into collaborative storytelling. I believe the best moments in D&D come from the unexpected, which is why I live by the philosophy of “yes, and.” Your wild ideas aren’t obstacles—they’re opportunities. I’ll meet your creativity with my own, building a world that reacts, evolves, and occasionally spirals into delightful madness.

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Character creation

Creating your character

Bring a character who belongs in a stolen infernal muscle car with bad credit, worse impulse control, and at least one enemy who wants them dead twice. Characters will be created before the first session using D&D Beyond and the 2024 D&D 5e rules. We’ll start at the campaign’s listed level, with details confirmed before play. New players are welcome, but this game moves fast, so come ready to make choices, talk trash, take risks, and occasionally ask, “Is this a terrible idea?” right before doing it. Your character should have a reason to survive in Dis City: money, revenge, power, freedom, fame, unpaid soul debt, criminal ambition, or just a deep personal commitment to making Hell everyone else’s problem. Any official 2024-compatible options are usually fine, but keep the tone in mind. This is not a “humble farm kid saves the realm” campaign. This is a game for warlocks with warrants, paladins with anger issues, rogues with business plans, clerics who have seen too much, barbarians with street racing trophies, and bards who absolutely know a guy. We’ll make sure everyone fits the world, the crew, and the chaos.

What to expect

Preparing for the session

Before we hit the streets of Dis City, you’ll need two things: Discord and D&D Beyond. Discord will be our voice chat, planning room, meme dumpster, panic bunker, and place where bad ideas become worse ideas with scheduling attached. Please make sure your mic works, your audio is decent, and you can reliably hear the rest of the crew. Push-to-talk is welcome if your keyboard sounds like a goblin falling down stairs. D&D Beyond will be used for character sheets and rules reference. Please have your character created there before the first session unless we have already agreed to build it together. Your sheet does not need to be perfect, but it should be playable, readable, and not held together with infernal duct tape. Before session one: • Join the Discord server • Create or confirm your D&D Beyond account • Build your character sheet • Have a working microphone • Read the campaign description so you know what kind of beautiful disaster you are signing up for • Bring at least one reason your character is in Dis City and one reason they have not left, died, or been repossessed yet No need to memorize every rule. Just show up ready to play, make choices, and survive the consequences of whatever crime the party insists is “basically a victimless felony.”

What Mike Siscoe brings to the table

I provide the city. You provide the bad ideas. Expect a fast, cinematic, player-driven campaign where Rule of Cool sits on the throne wearing stolen sunglasses. If you come up with something wild, stylish, reckless, hilarious, or just barely defensible under the laws of physics and D&D, I will do my best to make it possible, dangerous, and worth remembering. I’ll provide the world of Dis City: factions, gangs, devil bosses, corrupt cops, cursed highways, weird jobs, dangerous NPCs, heists, rival crews, supernatural trouble, and enough consequences to keep the engine smoking. This is a sandbox, not a theme park ride. Your choices matter, your reputation follows you, and the city will absolutely remember who blew up that one building. We’ll use Discord for voice, planning, table chatter, and between-session chaos. D&D Beyond will handle character sheets and rules reference, so everyone can spend less time hunting numbers and more time making terrible decisions with confidence. My GM style is high-energy, flexible, and cinematic. I like big scenes, sharp pacing, character moments, messy choices, dark comedy, dangerous fights, and letting players drive the story straight through the guardrail. There will be tactical combat when it matters, but I care more about momentum, creativity, and memorable moments than stopping the game to argue over three feet of movement. I’ll bring voices, music, atmosphere, custom missions, recurring villains, faction drama, and a world that reacts when you kick it in the teeth. No judgment for chaos. Just consequences.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mike Siscoe creates a safe table

This game is Hell, but the table is not. Grand Theft Auto: Dis City is loud, violent, chaotic, profane, and aimed at adults, but player comfort comes first. The goal is dangerous fun, not making anyone sit through something that ruins their night. We can have devils, crime, horror, betrayal, blood, fire, bad decisions, and absolute nonsense without being careless with real people. We’ll start with a Session Zero to set expectations, tone, boundaries, and table rules before the campaign gets rolling. We’ll talk about what kind of chaos everyone wants, what content is off-limits, what should fade to black, and how hard we want to lean into horror, violence, comedy, crime, and adult themes. We’ll use Lines and Veils/X, N, and O style safety tools. X means stop or remove the content. N means slow down, check in, or steer away. O means this is okay and can continue. Players can use these during play by speaking up, messaging me privately, or using whatever method feels easiest in the moment. No one has to explain or defend a boundary. The Open Door is always in effect. If you need to step away, take a break, mute, message me, or leave the session for any reason, that is completely fine. Real life wins. Comfort wins. Nobody gets guilt-tripped for needing space. We’ll also do quick check-ins when needed, especially after intense scenes. The tone may be wild, but the table should feel clear, respectful, and safe enough for everyone to make terrible fictional decisions together.

Content warnings

Safety tools used

Frequently asked questions