Godhunter | Epic Fantasy Journey | D&D 5e | Beginner friendly
They waited in darkness, in stillness, in sleep. Now, the Veil breaks. The Old Gods wake. And the world needs you... Godhunter.
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LEVELS
LANGUAGE
EXPERIENCE
AGE
$22.00
/ Session
Details
Weekly / Thursday - 6:30 PM UTC
Session Duration / 3–4 hours
Campaign Length / Up to 50 Sessions
0 / 6 Seats Filled
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About the adventure
“They bided their time. In darkness, in stillness, in sleep. For they knew that one day they would rise again.” In the aftermath of a devastating war, the world is broken. Eight centuries after the Fall, the God of Chaos has finally been freed. You were there. Soldiers, survivors, and veterans of the war that changed history. You fought believing the nightmare was over, that your victory would bring balance. You were wrong. Because with the Rise of Chaos, something else awakened. The Veil protecting the world has begun to crack, and something ancient is slipping through. The Old Gods, primordial beings older than recorded history, are waking from their slumber beneath the world. Gods of fire, death, storms, violence, hunger and the dark between stars. The first rulers of Medora. The first monsters. And now they dream of you. Haunted by dreams not your own, the party is drawn into a mythic journey across colossal forgotten landscapes hidden behind the Veil itself: giant ruins, buried gods, impossible monuments, and lost realms erased from history. At the center of it all lies the God-Deck, a mysterious deck of blank cards tied to the Old Gods themselves. Each time you uncover the resting place or remnant of an ancient god, a card reveals itself, unveiling their name, form, and power. The Deck is both guide and key, capable of opening paths through the Veil to places mortals were never meant to walk. But the deeper you go, the more terrifying the truth becomes. Because to save the world, you may have to unleash the very gods humanity once imprisoned. Godhunter is an epic, character-driven D&D 5.5e campaign woven with elements of Daggerheart, blending dark fantasy, cosmic mystery, colossal exploration, and mythological horror. Inspired by Dragon Age, tarot mythology, Clair Obscur, and epic fantasy worlds like The Wheel of Time. This campaign focuses heavily on immersive storytelling, meaningful character choices, ancient secrets, cinematic roleplay, and the feeling of standing small before something impossibly vast. Expect moral dilemmas, divine consequences, legendary monsters, hidden worlds beyond the Veil, and a story where your choices will shape the fate of gods and mortals alike. Welcome to Medora. It needs you. It needs Godhunters.
Game style
Realm Building
Roleplay Heavy
Rule of Cool (RoC)
Puzzle / Mystery Focused
Hexcrawl / Exploration
Game themes
Meet the Game Master
About me
Howdy, adventurers! I’ve been telling stories for as long as I can remember. Before TTRPGs I built whole worlds out of notebooks, running games for friends everywhere from the playground to dinner parties just for the joy of it. When I discovered tabletop roleplaying, everything clicked: the characters, the drama, the laughter, the heartbreak. I’m a literature and editing major, a published author, and a freelance editor/writer. But my favorite title will always be Game Master. Right now I run seven ongoing campaigns, all set in my own immersive homebrew worlds, places full of mystery, whimsy and emotional depth. My tables are beginner-friendly, narrative focused and roleplay-heavy. Whether you’re rolling your very first d20 or you’re a veteran who loves complex character arcs, my goal is the same: to create games that feel alive, cinematic, and unforgettable. I bring in custom maps, music, handouts, lore, and homebrewed mechanics to make every session feel like you’ve stepped into a story that you get to help write. If you’re looking for a reliable GM who blends immersive storytelling, strong roleplay, and epic adventure, you’re in the right place. Let’s tell a story worth remembering.
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Creating your character
We’ll begin with a free Session Zero, where we’ll discuss tone, story, rules, safety tools, and create characters together. After Session Zero, I’ll schedule a 1-on-1 with each player to dive deeper into backstories and weave them into the campaign. - Starting Level: 5 - Stats: Rolled during Session Zero (4d6, drop the lowest) - Tools: Characters will be created on D&D Beyond - Ruleset: D&D 5e (2024 rules), Player’s Handbook applies - Important Note: All characters were involved in the war, in whatever capacity you choose. - Any class is allowed, and you are encouraged to create hybrid identities: blending species, magic, and origin in creative ways (e.g., half-orc, half-witch). This approach ensures everyone starts on equal footing and gives each character a personal tie to the story before play begins.
What to expect
Preparing for the session
Before play begins, please make sure you have the following ready: - Discord account: all sessions are run via Discord video & audio. You’ll be invited to a private Discord server with all players and the GM after joining; - D&D Beyond account (for character sheets and actual play); - D&D Beyond Maps VTT (we’ll use it for maps & dice); - Dice: I allow physical and digital dice. Honor system applies; - Headphones recommended to avoid audio feedback; - Webcam and microphone required (your computer/device default is fine). That’s all you need to get started, everything else will be handled together in Session Zero.
What Whimsy Izzie brings to the table
As your DM, my focus is always story first, mechanics second, with plenty of room for the Rule of Cool. Expect a balance between roleplay, exploration, and combat, where the mechanics support the story we’re building together. Here’s what you can look forward to: - Handouts & Lore: Custom lore documents, house rules, and campaign notes to keep you immersed. - Homebrew Content: Unique items, spells, and mechanics crafted to fit your characters’ concepts and backstories. If you dream it, I’ll help you bring it to life. - Atmosphere: Music, maps, slideshows, and reference art to bring the world to life in every session. - Style: I use character voices (try!), descriptive narration, and cinematic storytelling to create an epic, immersive experience. My goal is to make every player feel like the hero of their own story while weaving everyone together into something greater than the sum of its parts.
Homebrew rules
I use a small set of homebrew rules to enhance storytelling and cinematic play. Daggerheart systems are adapted for this game. All of these will be explained in detail during Session Zero, but here are the highlights: - Death Moves: Inspired by Daggerheart, characters at 0 HP face dramatic choices when they risk death, making it a narrative moment rather than just dice rolls. - In-Combat Dialogue: Short in-character exchanges are always allowed during combat, banter, threats, or tactical calls keep the story alive even in the heat of battle. - Rule of Cool: Creative ideas that fit the story and character will often bend the rules in your favor. - Story-First Adjudication: If a mechanical question arises, narrative impact comes first, RAW comes second. Additional optional rules and safety tools will be covered in Session Zero so everyone is on the same page before we dive in.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Webcam
Platforms used
Safety
How Whimsy Izzie creates a safe table
Player safety and comfort are a top priority in my games. We’ll always start with a Session Zero to set expectations, establish tone, and review safety tools together. The tools I use include: - Lines & Veils; - X, N, and O Cards - used as a streelight system of Green, Yellow and Red. - Open Door Policy - Players may step away at any time, no explanation required; - Breaks - To keep everyone comfortable we take one long break in the middle of the session and several short breaks throughout and when needed; - Aftercare - We ALWAYS close with Aftercare and Debriefing (15–30 minutes after each session). This space allows us to cool down from intense scenes, talk about highlights, and check in with each other as people, not just characters. The goal is for everyone to feel safe exploring heavy themes and surreal storylines while knowing there’s a strong safety net in place.
Content warnings
Safety tools used