New Babylon - D&D Invades Earth 2026! (šŸ³ļøā€šŸŒˆ friendly)

New Babylon - D&D Invades Earth 2026! (šŸ³ļøā€šŸŒˆ friendly)

You've been gifted abilities, and the world expects you to use them to explore these dangerous portals. You up for the adventure?

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$25.00

/ Session

Details

2 players following this game

Weekly / Saturday - 9:00 PM UTC

Oct 17 / Session 18

Session Duration / 3 hours

Campaign Length / 60–100 Sessions

4 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Sat, Oct 17 | 9:00 PM – Session 18

Sat, Oct 24 | 9:00 PM – Session 19

Sat, Oct 31 | 9:00 PM – Session 20

Sat, Nov 07 | 10:00 PM – Session 21

Sat, Nov 14 | 10:00 PM – Session 22

Sat, Nov 21 | 10:00 PM – Session 23

Sat, Nov 28 | 10:00 PM – Session 24

Sat, Dec 05 | 10:00 PM – Session 25

Sat, Dec 12 | 10:00 PM – Session 26

Meet your party members

4/6

About the adventure

šŸŒŽ Game Overview For more information, go to the info site! https://www.worldanvil.com/w/new-babylon-wyrddm This campaign follows the lives of licensed adventurers—known as Aces—operating out of the modern city of New Babylon. Portals to other worlds appear without warning. Your team is deployed to: Enter unstable environments Identify the catalyst Eliminate threats Close the portal Inside? Pure fantasy. Outside? Government contracts, payouts, and reputation. āš ļø The Incident The first portal appeared in international waters. Governments spent too much time arguing over jurisdiction. For 48 hours, nothing happened. Then it changed direction. Monsters came through. That’s all the public knows. 🌐 What You Are A small percentage of humanity awakened as Aces—individuals capable of entering portals and surviving inside them. You grow stronger with every encounter (XP progression) You've gained abilities beyond anything considered normal You fight things that should not exist Outside the portals: You sell recovered materials for profit You build status, wealth… or enemies You decide how far you’re willing to go ā˜£ļø Core Fantasy Reverse Isekai (think Solo Leveling meets GATE) Modern world + dungeon/portal crawling Power growth tied directly to risk Tactical combat + character-driven choices ā˜ ļø Tone & Stakes Get strong. Get rich. Or die inside a place no one else can save you. Retirement is optional. Survival is not.

Game style

Combat Heavy

Roleplay Heavy

Meet the Game Master

5.0

(57)

TOP GM
LGBTQ+
Military Veteran
Cosplayer

3 years on StartPlaying

1160 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Hey! I’m Wyrd—pronounced ā€œweird.ā€ The Old English word *wyrd* describes fate not as something fixed, but as a living force shaped by actions and choices. That’s also how I run games: the world responds to what your characters do. Your decisions matter, your victories leave marks, and sometimes one impulsive choice sends the entire story somewhere none of us expected. After more than 1,100 sessions as a professional GM, I can honestly say that I love this job. My tables have become a community of funny, creative, genuinely wonderful people, with plenty of room for newcomers. You can join every conversation, quietly enjoy the game, or find your own comfortable place somewhere in between. I’ve played D&D since I was a little geek in a small town in upstate New York. These days I’m a much larger geek living in Colorado. I’ve tried countless roleplaying systems along the way, but I keep coming home to D&D. Here’s what you can expect at my table: 🦸 **A GM who roots for you.** I’m probably your character’s biggest fan. I’m not here to defeat the party; I’m here to challenge you and celebrate what happens next. If clever planning, teamwork, or ridiculous luck demolishes an encounter, I’ll be cheering with you. šŸŒ„ **Memorable worlds and characters.** Even when running a published adventure, I customize maps, encounters, and NPC interactions so the world feels responsive and personal to your group. ā˜” **A welcoming place to play.** My tables include people of many genders, orientations, backgrounds, ages, experiences, and neurotypes. Respect for one another is nonnegotiable, but nobody has to perform or explain their identity to belong here. šŸ†• **Patient support for new players.** You don’t need to arrive knowing every rule. I’ll help you learn at your own pace, and my established players are consistently wonderful about welcoming new people. šŸ—Øļø **A community beyond the session.** Each campaign has its own Discord space where players can talk, share jokes, keep journals, and stay connected between games—as much or as little as they like. šŸ“– **Clear and consistent expectations.** My house rules and optional rules are documented, discussed, and applied consistently. You’ll know where you stand with me—but I’m always willing to hear a creative pitch. Toss that Cheeto on a hook and see if I bite. I provide access to an extensive collection of D&D resources through D&D Beyond and Roll20, and I regularly reinvest in new books and materials for my players. If you want collaborative storytelling, meaningful choices, lively roleplay, exciting combat, and a GM who wants your character to be amazing, pull up a chair. It’s nice to meet you.

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Character creation

Creating your character

ā—† 2024 ruleset, 2014 allowed ONLY if there aren't any 2024 options. ā—† 3rd level (point buy or standard array) ā—† Please use starting equipment. You may use gold given by background and class to purchase additional items. ā—† Partnered Content is allowed (No Chaosium, Rick&Morty, Minecraft, Acquisitions Inc)(Ghostfire/Grim Hollow allowed, some content excluded) ā—† A one or two paragraph backstory will earn you an uncommon item. ā—† Choose an Epic Boon (Some boons may be slightly modified, please check ahead) Yep, you read that right. An Epic Boon.

The current party

The group is level 5 now, and are working actively against The Man (the leadership in New Babylon) to rescue beings brought from the other side of the portals! Reborn Ranger (biologist) Human Druid (Hippie) Aasimar Barbarian (Idol) Elven Artificer (Researcher)

What to expect

Preparing for the session

ā—†To ensure compatibility, applicants should be prepared to meet with the DM prior to being invited to join the game. This helps to ensure that everyone is a good fit for both the group and the table ā—†Discord is necessary, as well as a good working mic. Beyond is needed to create characters, but we play on Foundry with all the bells and whistles. ā—†Be prepared to work as part of a group - no lone wolves please.

What Wyrd brings to the table

Expect to have some great focused combats, but there will be politics and many chances for RP as well! I use ambient music and character voices to create the right atmosphere. Foundry pulls it all together, making it an experience. I bring thousands of hours of experience with the system, updated maps, and my beyond will be shared so you'll have access to my library as well.

Homebrew rules

Only one real change from the rules - Critical fails only happen when you have disadvantage ,but all d20 rolls are subject to this rule.

Equipment needed to play

Computer

Internet

Headphones

Microphone

Safety

How Wyrd creates a safe table

A safe space to play is of utmost importance to me. We'll be going over Lines and Veils, and the card system is always available. We'll be touching on some sensitive subjects during the campaign, but we'll handle them maturely.

Content warnings

Blood
Character Death
Gore
Insects
Mind Control
Snakes
Spiders
Violence

Safety tools used

Frequently asked questions