New Babylon - D&D Invades Earth 2026! (š³ļøāš friendly)
You've been gifted abilities, and the world expects you to use them to explore these dangerous portals. You up for the adventure?
$25.00
/ Session
Details
2 players following this game
Weekly / Saturday - 9:00 PM UTC
Oct 17 / Session 18
Session Duration / 3 hours
Campaign Length / 60ā100 Sessions
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
š Game Overview For more information, go to the info site! https://www.worldanvil.com/w/new-babylon-wyrddm This campaign follows the lives of licensed adventurersāknown as Acesāoperating out of the modern city of New Babylon. Portals to other worlds appear without warning. Your team is deployed to: Enter unstable environments Identify the catalyst Eliminate threats Close the portal Inside? Pure fantasy. Outside? Government contracts, payouts, and reputation. ā ļø The Incident The first portal appeared in international waters. Governments spent too much time arguing over jurisdiction. For 48 hours, nothing happened. Then it changed direction. Monsters came through. Thatās all the public knows. š What You Are A small percentage of humanity awakened as Acesāindividuals capable of entering portals and surviving inside them. You grow stronger with every encounter (XP progression) You've gained abilities beyond anything considered normal You fight things that should not exist Outside the portals: You sell recovered materials for profit You build status, wealth⦠or enemies You decide how far youāre willing to go ā£ļø Core Fantasy Reverse Isekai (think Solo Leveling meets GATE) Modern world + dungeon/portal crawling Power growth tied directly to risk Tactical combat + character-driven choices ā ļø Tone & Stakes Get strong. Get rich. Or die inside a place no one else can save you. Retirement is optional. Survival is not.
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
3 years on StartPlaying
1160 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
Hey! Iām Wyrdāpronounced āweird.ā The Old English word *wyrd* describes fate not as something fixed, but as a living force shaped by actions and choices. Thatās also how I run games: the world responds to what your characters do. Your decisions matter, your victories leave marks, and sometimes one impulsive choice sends the entire story somewhere none of us expected. After more than 1,100 sessions as a professional GM, I can honestly say that I love this job. My tables have become a community of funny, creative, genuinely wonderful people, with plenty of room for newcomers. You can join every conversation, quietly enjoy the game, or find your own comfortable place somewhere in between. Iāve played D&D since I was a little geek in a small town in upstate New York. These days Iām a much larger geek living in Colorado. Iāve tried countless roleplaying systems along the way, but I keep coming home to D&D. Hereās what you can expect at my table: 𦸠**A GM who roots for you.** Iām probably your characterās biggest fan. Iām not here to defeat the party; Iām here to challenge you and celebrate what happens next. If clever planning, teamwork, or ridiculous luck demolishes an encounter, Iāll be cheering with you. š **Memorable worlds and characters.** Even when running a published adventure, I customize maps, encounters, and NPC interactions so the world feels responsive and personal to your group. ā **A welcoming place to play.** My tables include people of many genders, orientations, backgrounds, ages, experiences, and neurotypes. Respect for one another is nonnegotiable, but nobody has to perform or explain their identity to belong here. š **Patient support for new players.** You donāt need to arrive knowing every rule. Iāll help you learn at your own pace, and my established players are consistently wonderful about welcoming new people. šØļø **A community beyond the session.** Each campaign has its own Discord space where players can talk, share jokes, keep journals, and stay connected between gamesāas much or as little as they like. š **Clear and consistent expectations.** My house rules and optional rules are documented, discussed, and applied consistently. Youāll know where you stand with meābut Iām always willing to hear a creative pitch. Toss that Cheeto on a hook and see if I bite. I provide access to an extensive collection of D&D resources through D&D Beyond and Roll20, and I regularly reinvest in new books and materials for my players. If you want collaborative storytelling, meaningful choices, lively roleplay, exciting combat, and a GM who wants your character to be amazing, pull up a chair. Itās nice to meet you.
View Profile āCharacter creation
Creating your character
ā 2024 ruleset, 2014 allowed ONLY if there aren't any 2024 options. ā 3rd level (point buy or standard array) ā Please use starting equipment. You may use gold given by background and class to purchase additional items. ā Partnered Content is allowed (No Chaosium, Rick&Morty, Minecraft, Acquisitions Inc)(Ghostfire/Grim Hollow allowed, some content excluded) ā A one or two paragraph backstory will earn you an uncommon item. ā Choose an Epic Boon (Some boons may be slightly modified, please check ahead) Yep, you read that right. An Epic Boon.
The group is level 5 now, and are working actively against The Man (the leadership in New Babylon) to rescue beings brought from the other side of the portals! Reborn Ranger (biologist) Human Druid (Hippie) Aasimar Barbarian (Idol) Elven Artificer (Researcher)
What to expect
Preparing for the session
āTo ensure compatibility, applicants should be prepared to meet with the DM prior to being invited to join the game. This helps to ensure that everyone is a good fit for both the group and the table āDiscord is necessary, as well as a good working mic. Beyond is needed to create characters, but we play on Foundry with all the bells and whistles. āBe prepared to work as part of a group - no lone wolves please.
What Wyrd brings to the table
Expect to have some great focused combats, but there will be politics and many chances for RP as well! I use ambient music and character voices to create the right atmosphere. Foundry pulls it all together, making it an experience. I bring thousands of hours of experience with the system, updated maps, and my beyond will be shared so you'll have access to my library as well.
Homebrew rules
Only one real change from the rules - Critical fails only happen when you have disadvantage ,but all d20 rolls are subject to this rule.
Equipment needed to play
Computer
Internet
Headphones
Microphone
Platforms used
Safety
How Wyrd creates a safe table
A safe space to play is of utmost importance to me. We'll be going over Lines and Veils, and the card system is always available. We'll be touching on some sensitive subjects during the campaign, but we'll handle them maturely.
Content warnings
Safety tools used